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MarieGuffThomas Ichépeeweek
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GitHub Enterprise
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Sample/hdrp mat decals (#9)
* Upgraded to 2021.2.0b6 * Rolled back to previous version (broken asset) * Updated Project to 2021.2.0f1 * Updated Project + Added Milllisecond counter in UI * Meteorite sample grass correction Volume mask was applied provoking wrong buffer color for the grass * Logo UI update New logo for 2021 * BooGloo project import Decal orientation correction + missing nodes + scene clean + lighting exploration * VAT * HDRP material tests The workflow is broken it's terrible * Material tests 2 * Updated to 21.2.3f1 + troubleshoot refraction * Refraction Fix * Material ready * Material Iteration * Ellen Skinned Mesh Sampling (#5) * Mesh sampling sample import * ProjectCleanup deleted useless files * clean 1 * Clean FBX * Ellen Clean Material + mesh changes * Mesh Change replaced Ellen game obj in scene * Loader screenshot + description * hologram polish alignment w camera adjustment * Animations reimport +clean useless ones * Animations clean * Timeline Rename * final Clean folders, namings, scene org * Skinnedmesh animation fire death anims replaced with mixamo anims * Added to main scene need screen, description and full samples test before push in staging * Description+screenshot * visual improvment for water sample * Update to 21.2.3f1 * Sample polish timeline polish * Enabled TAA * Fixed Ellen Layer back to TransparentFX * Water sample polish added fading + water drops rendering improvments Co-authored-by: Thomas ICHÉ <[email protected]> Co-authored-by: Thomas Iché <[email protected]> * Updated Changelog * added 3rd Party notice file * Depth orient test * VAT shader * Looping blop it loops * lights * VFX Polish Graph clean + comments, projectiles shader, various minor improvments * Polish * FolderCleanup 01 * Project Clean 02 * Updated to 2021.2.5f1 +Jacob's ladder excluded from TAA * Added to Loader + corrected images Meteorite and Ellen skinned mesh * added to build setting * Forgot the mask * Deleted non used folder * Updated Changelog * Decals normals inverted Red Channel of puddle normal texture for better rendering * Cleaning deleting useless pass 1 * clean pass 2 * clean 03 + deleted useless random block * World Space * Capacities optimized capacities * Bounds * GooBall wall trace * Updated to 2021.2.8f1 lastest LTS * Slippery range larger height range for slippy splashs * Update to 2021.2.9f1 * Scene Co-authored-by: Thomas Iché <[email protected]> Co-authored-by: Thomas ICHÉ <[email protected]>
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