How do I unload loaded ReferenceObjectLibrary in ARTrackedObjectManager from memory, I tried the following methods but none of them worked
- arSession.Reset()
- Destroying arreferenceobjectlibrary, assigning new referenceobjectlibrary to artrackedobjectmanager, setting all the references to null
- unloading the scene which loaded arreferenceobjectlibrary
- Resources.unloadunusedassets()
this referenceobjectlibrary is taking so much memory at runtime, How to unload this referenceobjectlibrary at runtime?