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Merge pull request #331 from Unity-Technologies/FBX-100-disable-linux-tests
FBX-100: disable tests on linux
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.yamato/yamato.yml

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@@ -187,7 +187,10 @@ test_{{ platform.name }}_{{ editor.version }}:
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# Code coverage is only available in Unity 2019.3 and higher.
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# Setting backend to il2cpp to ensure il2cpp is installed and can be used by editor tests (see Note above).
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- upm-ci package test --backend il2cpp --unity-version {{ editor.version }} --package-path com.autodesk.fbx --enable-code-coverage --code-coverage-options 'generateHtmlReport;assemblyFilters:+Autodesk.Fbx'
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{% if platform.name != "ubuntu" %}
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# Tests are temporarily disabled on linux (FBX-100)
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- python tests/Yamato/check_coverage_percent.py upm-ci~/test-results/ {{ coverage.minPercent }}
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{% endif %}
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{% endif %}
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- echo "****** PASSED *******"
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triggers:

tests/RuntimeTests/Editor/BuildTests/FbxBuildTest.asmdef

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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"defineConstraints": [
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"!UNITY_EDITOR_LINUX"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false

tests/RuntimeTests/Editor/LinuxTests.meta

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{
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"name": "FbxLinuxTest",
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"references": [
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"Autodesk.Fbx"
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],
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"includePlatforms": [
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"Editor"
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],
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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"defineConstraints": [
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"UNITY_EDITOR_LINUX"
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],
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"allowUnsafeCode": false
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}

tests/RuntimeTests/Editor/LinuxTests/LinuxTest.asmdef.meta

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// ***********************************************************************
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// Copyright (c) 2021 Unity Technologies. All rights reserved.
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//
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// Licensed under the ##LICENSENAME##.
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// See LICENSE.md file in the project root for full license information.
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// ***********************************************************************
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using NUnit.Framework;
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using Autodesk.Fbx;
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using System.IO;
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using System.Collections.Generic;
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namespace Autodesk.Fbx.LinuxTest
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{
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/// <summary>
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/// On linux, in v4.0.1, we temporarily have no tests because of an issue
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/// with the CI machines not having libstdc++ required for FBX SDK.
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///
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/// But we need at least one test. So here goes.
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/// </summary>
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internal class EmptyTest
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{
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[Test]
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public static void Pass()
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{
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}
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}
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}

tests/RuntimeTests/Editor/LinuxTests/LinuxTest.cs.meta

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tests/RuntimeTests/Editor/PlayModeTests/PlayModeTests.asmdef

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"includePlatforms": [],
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"excludePlatforms": [],
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"defineConstraints": [
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"!FBX_RUNNING_BUILD_TEST"
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"!FBX_RUNNING_BUILD_TEST",
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"!UNITY_EDITOR_LINUX"
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],
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"allowUnsafeCode": false
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}

tests/RuntimeTests/Editor/UnitTests/FbxUnitTests.asmdef

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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"defineConstraints": [
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"!UNITY_EDITOR_LINUX"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false

tests/RuntimeTests/Editor/UseCaseTests/FbxUseCaseTests.asmdef

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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"defineConstraints": [
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"!UNITY_EDITOR_LINUX"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false

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