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Merge pull request #173 from Unity-Technologies/Uni-16806-menuitem-priority
control menuitem order using priority
2 parents b80dc98 + 2acfb3a commit cc03e14

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examples/export/Assets/Editor/FbxExporter13.cs

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@@ -37,7 +37,7 @@ public class FbxExporter13 : System.IDisposable
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@"";
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const string MenuItemName = "File/Export FBX/13. Scene with mesh instances";
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const string MenuItemName1 = "File/Export FBX/Create Example Scene/Scene with lots of mesh instances (select model prefab)";
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const string MenuItemName1 = "File/Export FBX/Example Scene/1000 instances of selected Model Prefab(s)";
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const string FileBaseName = "example_mesh_instances";
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@@ -555,7 +555,7 @@ public static bool OnValidateMenuItem ()
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/// <summary>
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/// create menu item in the File menu
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/// </summary>
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[MenuItem (MenuItemName1, false)]
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[MenuItem (MenuItemName1, false, -100)]
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public static void OnMenuItem1 ()
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{
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OnCreateScene ();

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