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Add some missing Delayed attributes (#1074)
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com.unity.cinemachine/Runtime/Behaviours/CinemachineDecollider.cs

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@@ -23,6 +23,7 @@ public class CinemachineDecollider : CinemachineExtension
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/// </summary>
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[Tooltip("Camera will try to maintain this distance from any obstacle or terrain. Increase it "
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+ "if necessary to keep the camera from clipping the near edge of obsacles.")]
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[Delayed]
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public float CameraRadius = 0.4f;
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/// <summary>Settings for pushing the camera out of intersecting objects</summary>

com.unity.cinemachine/Runtime/Behaviours/CinemachineDeoccluder.cs

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@@ -39,6 +39,7 @@ public class CinemachineDeoccluder : CinemachineExtension, IShotQualityEvaluator
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/// <summary>Obstacles closer to the target than this will be ignored</summary>
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[Tooltip("Obstacles closer to the target than this will be ignored")]
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[Delayed]
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public float MinimumDistanceFromTarget = 0.3f;
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/// <summary>Settings for deoccluding the camera when obstacles are present</summary>
@@ -174,6 +175,7 @@ public struct QualityEvaluation
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/// <summary>Shots with targets closer to the camera than this will not get a quality boost</summary>
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[Tooltip("Shots with targets closer to the camera than this will not get a quality boost")]
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[Delayed]
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public float NearLimit;
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/// <summary>Shots with targets farther from the camera than this will not get a quality boost</summary>

com.unity.cinemachine/Runtime/Behaviours/CinemachineRecomposer.cs

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@@ -47,6 +47,7 @@ public class CinemachineRecomposer : CinemachineExtension
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/// </summary>
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[Tooltip("Scale the zoom by this amount (normal = 1)")]
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[FormerlySerializedAs("m_ZoomScale")]
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[Delayed]
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public float ZoomScale;
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/// <summary>

com.unity.cinemachine/Runtime/Behaviours/CinemachineShotQualityEvaluator.cs

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@@ -47,6 +47,7 @@ public struct DistanceEvaluationSettings
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/// <summary>Shots with targets closer to the camera than this will not get a quality boost</summary>
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[Tooltip("Shots with targets closer to the camera than this will not get a quality boost")]
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[Delayed]
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public float NearLimit;
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/// <summary>Shots with targets farther from the camera than this will not get a quality boost</summary>

com.unity.cinemachine/Runtime/Behaviours/CinemachineThirdPersonAim.cs

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@@ -31,6 +31,7 @@ public class CinemachineThirdPersonAim : CinemachineExtension
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/// <summary>How far to project the object detection ray.</summary>
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[Tooltip("How far to project the object detection ray")]
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[Delayed]
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public float AimDistance;
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/// <summary>If set, camera noise will be adjusted to stabilize target on screen.</summary>

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