diff --git a/com.unity.cinemachine/Runtime/Behaviours/CinemachineDecollider.cs b/com.unity.cinemachine/Runtime/Behaviours/CinemachineDecollider.cs index f64854c72..74e6c9038 100644 --- a/com.unity.cinemachine/Runtime/Behaviours/CinemachineDecollider.cs +++ b/com.unity.cinemachine/Runtime/Behaviours/CinemachineDecollider.cs @@ -23,6 +23,7 @@ public class CinemachineDecollider : CinemachineExtension /// [Tooltip("Camera will try to maintain this distance from any obstacle or terrain. Increase it " + "if necessary to keep the camera from clipping the near edge of obsacles.")] + [Delayed] public float CameraRadius = 0.4f; /// Settings for pushing the camera out of intersecting objects diff --git a/com.unity.cinemachine/Runtime/Behaviours/CinemachineDeoccluder.cs b/com.unity.cinemachine/Runtime/Behaviours/CinemachineDeoccluder.cs index 2692a4dc1..eff71cd37 100644 --- a/com.unity.cinemachine/Runtime/Behaviours/CinemachineDeoccluder.cs +++ b/com.unity.cinemachine/Runtime/Behaviours/CinemachineDeoccluder.cs @@ -39,6 +39,7 @@ public class CinemachineDeoccluder : CinemachineExtension, IShotQualityEvaluator /// Obstacles closer to the target than this will be ignored [Tooltip("Obstacles closer to the target than this will be ignored")] + [Delayed] public float MinimumDistanceFromTarget = 0.3f; /// Settings for deoccluding the camera when obstacles are present @@ -174,6 +175,7 @@ public struct QualityEvaluation /// Shots with targets closer to the camera than this will not get a quality boost [Tooltip("Shots with targets closer to the camera than this will not get a quality boost")] + [Delayed] public float NearLimit; /// Shots with targets farther from the camera than this will not get a quality boost diff --git a/com.unity.cinemachine/Runtime/Behaviours/CinemachineRecomposer.cs b/com.unity.cinemachine/Runtime/Behaviours/CinemachineRecomposer.cs index 445046058..2cf8dcba9 100644 --- a/com.unity.cinemachine/Runtime/Behaviours/CinemachineRecomposer.cs +++ b/com.unity.cinemachine/Runtime/Behaviours/CinemachineRecomposer.cs @@ -47,6 +47,7 @@ public class CinemachineRecomposer : CinemachineExtension /// [Tooltip("Scale the zoom by this amount (normal = 1)")] [FormerlySerializedAs("m_ZoomScale")] + [Delayed] public float ZoomScale; /// diff --git a/com.unity.cinemachine/Runtime/Behaviours/CinemachineShotQualityEvaluator.cs b/com.unity.cinemachine/Runtime/Behaviours/CinemachineShotQualityEvaluator.cs index 00745605c..da2141755 100644 --- a/com.unity.cinemachine/Runtime/Behaviours/CinemachineShotQualityEvaluator.cs +++ b/com.unity.cinemachine/Runtime/Behaviours/CinemachineShotQualityEvaluator.cs @@ -47,6 +47,7 @@ public struct DistanceEvaluationSettings /// Shots with targets closer to the camera than this will not get a quality boost [Tooltip("Shots with targets closer to the camera than this will not get a quality boost")] + [Delayed] public float NearLimit; /// Shots with targets farther from the camera than this will not get a quality boost diff --git a/com.unity.cinemachine/Runtime/Behaviours/CinemachineThirdPersonAim.cs b/com.unity.cinemachine/Runtime/Behaviours/CinemachineThirdPersonAim.cs index 8f66f635f..4dce436ae 100644 --- a/com.unity.cinemachine/Runtime/Behaviours/CinemachineThirdPersonAim.cs +++ b/com.unity.cinemachine/Runtime/Behaviours/CinemachineThirdPersonAim.cs @@ -31,6 +31,7 @@ public class CinemachineThirdPersonAim : CinemachineExtension /// How far to project the object detection ray. [Tooltip("How far to project the object detection ray")] + [Delayed] public float AimDistance; /// If set, camera noise will be adjusted to stabilize target on screen.