diff --git a/com.unity.cinemachine/Runtime/Behaviours/CinemachineDecollider.cs b/com.unity.cinemachine/Runtime/Behaviours/CinemachineDecollider.cs
index f64854c72..74e6c9038 100644
--- a/com.unity.cinemachine/Runtime/Behaviours/CinemachineDecollider.cs
+++ b/com.unity.cinemachine/Runtime/Behaviours/CinemachineDecollider.cs
@@ -23,6 +23,7 @@ public class CinemachineDecollider : CinemachineExtension
///
[Tooltip("Camera will try to maintain this distance from any obstacle or terrain. Increase it "
+ "if necessary to keep the camera from clipping the near edge of obsacles.")]
+ [Delayed]
public float CameraRadius = 0.4f;
/// Settings for pushing the camera out of intersecting objects
diff --git a/com.unity.cinemachine/Runtime/Behaviours/CinemachineDeoccluder.cs b/com.unity.cinemachine/Runtime/Behaviours/CinemachineDeoccluder.cs
index 2692a4dc1..eff71cd37 100644
--- a/com.unity.cinemachine/Runtime/Behaviours/CinemachineDeoccluder.cs
+++ b/com.unity.cinemachine/Runtime/Behaviours/CinemachineDeoccluder.cs
@@ -39,6 +39,7 @@ public class CinemachineDeoccluder : CinemachineExtension, IShotQualityEvaluator
/// Obstacles closer to the target than this will be ignored
[Tooltip("Obstacles closer to the target than this will be ignored")]
+ [Delayed]
public float MinimumDistanceFromTarget = 0.3f;
/// Settings for deoccluding the camera when obstacles are present
@@ -174,6 +175,7 @@ public struct QualityEvaluation
/// Shots with targets closer to the camera than this will not get a quality boost
[Tooltip("Shots with targets closer to the camera than this will not get a quality boost")]
+ [Delayed]
public float NearLimit;
/// Shots with targets farther from the camera than this will not get a quality boost
diff --git a/com.unity.cinemachine/Runtime/Behaviours/CinemachineRecomposer.cs b/com.unity.cinemachine/Runtime/Behaviours/CinemachineRecomposer.cs
index 445046058..2cf8dcba9 100644
--- a/com.unity.cinemachine/Runtime/Behaviours/CinemachineRecomposer.cs
+++ b/com.unity.cinemachine/Runtime/Behaviours/CinemachineRecomposer.cs
@@ -47,6 +47,7 @@ public class CinemachineRecomposer : CinemachineExtension
///
[Tooltip("Scale the zoom by this amount (normal = 1)")]
[FormerlySerializedAs("m_ZoomScale")]
+ [Delayed]
public float ZoomScale;
///
diff --git a/com.unity.cinemachine/Runtime/Behaviours/CinemachineShotQualityEvaluator.cs b/com.unity.cinemachine/Runtime/Behaviours/CinemachineShotQualityEvaluator.cs
index 00745605c..da2141755 100644
--- a/com.unity.cinemachine/Runtime/Behaviours/CinemachineShotQualityEvaluator.cs
+++ b/com.unity.cinemachine/Runtime/Behaviours/CinemachineShotQualityEvaluator.cs
@@ -47,6 +47,7 @@ public struct DistanceEvaluationSettings
/// Shots with targets closer to the camera than this will not get a quality boost
[Tooltip("Shots with targets closer to the camera than this will not get a quality boost")]
+ [Delayed]
public float NearLimit;
/// Shots with targets farther from the camera than this will not get a quality boost
diff --git a/com.unity.cinemachine/Runtime/Behaviours/CinemachineThirdPersonAim.cs b/com.unity.cinemachine/Runtime/Behaviours/CinemachineThirdPersonAim.cs
index 8f66f635f..4dce436ae 100644
--- a/com.unity.cinemachine/Runtime/Behaviours/CinemachineThirdPersonAim.cs
+++ b/com.unity.cinemachine/Runtime/Behaviours/CinemachineThirdPersonAim.cs
@@ -31,6 +31,7 @@ public class CinemachineThirdPersonAim : CinemachineExtension
/// How far to project the object detection ray.
[Tooltip("How far to project the object detection ray")]
+ [Delayed]
public float AimDistance;
/// If set, camera noise will be adjusted to stabilize target on screen.