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Assets/Scripts/Gameplay/UI/PartyHUD.cs

Lines changed: 9 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -147,6 +147,7 @@ void SetAllyData(ClientPlayerAvatar clientPlayerAvatar)
147147

148148
ulong id = serverCharacter.NetworkObjectId;
149149
int slot = FindOrAddAlly(id);
150+
150151
// do nothing if not in a slot
151152
if (slot == -1)
152153
{
@@ -187,18 +188,21 @@ void SetUIFromSlotData(int slot, ServerCharacter serverCharacter)
187188
void SetAllyGodModeStatus(ulong id, bool newValue)
188189
{
189190
int slot = FindOrAddAlly(id, true);
191+
190192
// do nothing if not in a slot
191193
if (slot == -1)
192194
{
193195
return;
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}
197+
195198
m_PartyHealthGodModeImages[slot].gameObject.SetActive(newValue);
196199
}
197200
#endif
198201

199202
void SetAllyHealth(ulong id, int hp)
200203
{
201204
int slot = FindOrAddAlly(id, true);
205+
202206
// do nothing if not in a slot
203207
if (slot == -1)
204208
{
@@ -260,7 +264,7 @@ int FindOrAddAlly(ulong id, bool dontAdd = false)
260264
// special case: id of 0 is uninitialized party id
261265
return -1;
262266
}
263-
267+
264268
int openslot = -1;
265269
for (int i = 0; i < m_PartyIds.Length; i++)
266270
{
@@ -269,6 +273,7 @@ int FindOrAddAlly(ulong id, bool dontAdd = false)
269273
{
270274
return i;
271275
}
276+
272277
// otherwise, record the first open slot (not slot 0 thats for the Hero)
273278
if (openslot == -1 && i > 0 && m_PartyIds[i] == 0)
274279
{
@@ -284,6 +289,7 @@ int FindOrAddAlly(ulong id, bool dontAdd = false)
284289
{
285290
// activeate the correct ally panel
286291
m_AllyPanel[openslot - 1].SetActive(true);
292+
287293
// and save ally ID to party array
288294
m_PartyIds[openslot] = id;
289295
return openslot;
@@ -314,13 +320,14 @@ void RemoveAlly(ulong id)
314320
{
315321
// remove potential selected state of party member UI
316322
SetHeroSelectFX(id, false);
317-
323+
318324
for (int i = 0; i < m_PartyIds.Length; i++)
319325
{
320326
// if this ID is in the list, return the slot index
321327
if (m_PartyIds[i] == id)
322328
{
323329
m_AllyPanel[i - 1].SetActive(false);
330+
324331
// and save ally ID to party array
325332
m_PartyIds[i] = 0;
326333
}

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