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chore: another whitespace fix
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Assets/Scripts/ConnectionManagement/ConnectionState/ClientConnectingState.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -5,8 +5,8 @@
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namespace Unity.BossRoom.ConnectionManagement
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{
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/// <summary>
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/// Connection state corresponding to when a client is attempting to connect to a server. Starts the client when
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/// entering. If successful, transitions to the ClientConnected state. If not, transitions to the Offline state.
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/// Connection state corresponding to when a client is attempting to connect to a server. Starts the client when
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/// entering. If successful, transitions to the ClientConnected state. If not, transitions to the Offline state.
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/// </summary>
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class ClientConnectingState : OnlineState
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{
@@ -51,10 +51,10 @@ void StartingClientFailed()
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var connectStatus = JsonUtility.FromJson<ConnectStatus>(disconnectReason);
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m_ConnectStatusPublisher.Publish(connectStatus);
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}
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m_ConnectionManager.ChangeState(m_ConnectionManager.m_Offline);
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}
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internal async Task ConnectClientAsync()
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{
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try
@@ -66,7 +66,7 @@ internal async Task ConnectClientAsync()
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if (!m_ConnectionManager.NetworkManager.StartClient())
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{
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throw new Exception("NetworkManager StartClient failed");
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}
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}
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}
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}
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catch (Exception e)

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