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Merge branch 'feat/upgrade-packages-to-recommendation' into fix/removing-warnings
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CHANGELOG.md

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@@ -8,25 +8,30 @@ Additional documentation and release notes are available at [Multiplayer Documen
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## [Unreleased]
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### Added
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* Added a welcome dialog to guide users on their first time experience
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* Added a Table of Contents with helpful resources, that can be accessed from the `Tutorials > Show Tutorials` menu
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* Added the Multiplayer Play Mode package v1.3.1 to the project
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* Added a welcome dialog to guide users on their first time experience (#888)
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* Added a Table of Contents with helpful resources, that can be accessed from the `Tutorials > Show Tutorials` menu
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* Added the Multiplayer Play Mode package v1.3.1 to the project (#890)
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### Changed
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* Upgraded Boss Room to Netcode for GameObjects v2.0.0
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* Upgraded editor version to 6000.0.25f1
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* Upgraded editor version to 6000.0.25f1 and upgraded Boss Room to Netcode for GameObjects v2.0.0 (#890)
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* Replaced Lobby and Relay standalone packages with the Multiplayer Services package v1.0.2 and the Sessions framework (#892)
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* Upgraded editor version to 6000.0.32f1 and Multiplayer Services package to v1.1.0 (#894)
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* Removed usage of ISession's deprecated PlayerLeft callback to the new PlayerHasLeft callback
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* Upgraded several packages to their recommended versions (#895) They include:
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* com.unity.cinemachine from v2.10.3 to v3.1.2. Camera using deprecated CinemachineFreeLook component has been re-implemented with CinemachineCamera component
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* com.unity.multiplayer.playmode from v1.3.2 to v1.3.3
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* com.unity.multiplayer.tools from v2.2.1 to v2.2.3
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* com.unity.netcode.gameobjects from v2.0.0 to v2.1.1
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### Cleanup
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* Removed ParrelSync from the project
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* Removed ParrelSync from the project (#890)
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### Fixed
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* Fix a Healer ability doesn't work (#893)
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* Changed the way characters are oriented when using skills.
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* Added the GetTotalDamage API to the IDamagble interface. This number is your maximum health minus your current health.
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* Added the GetTotalDamage API to the IDamageable interface. This number is your maximum health minus your current health.
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* Changed the way MeleeAction selects a target when there are multiple targets to collide with. The target with the highest GetTotalDamage value (mentioned above) will be selected.
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## [2.5.0] - 2024-04-18
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### Changed

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