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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -35,6 +35,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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* Changed the way characters are oriented when using skills.
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* Added the GetTotalDamage API to the IDamageable interface. This number is your maximum health minus your current health.
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* Changed the way MeleeAction selects a target when there are multiple targets to collide with. The target with the highest GetTotalDamage value (mentioned above) will be selected.
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* Fixed a visual issue where a selected party member's party HUD slot would be displayed as selected (green) when the same or new party member joins the session in-game (#899)
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