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fix: whitespaces
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Assets/Scripts/UnityServices/Sessions/LocalSession.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -176,7 +176,7 @@ public void ApplyRemoteData(ISession session)
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info.MaxPlayerCount = session.MaxPlayers;
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info.SessionCode = session.Code;
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info.Private = session.IsPrivate;
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if (session.Properties != null)
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{
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info.RelayJoinCode = session.Properties.TryGetValue("RelayJoinCode", out var property) ? property.Value : null; // By providing RelayCode through the session properties with Member visibility, we ensure a client is connected to the session before they could attempt a relay connection, preventing timing issues between them.

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