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testing with il2cpp
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.yamato/mobile-build-and-run.yml

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@@ -56,7 +56,7 @@ Build_Player_With_Tests_Android_{{ project.name }}_{{ editor }}:
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#- unity-downloader-cli -c Editor -c Android -u {{ editor }} --fast --wait
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# Build player(s)
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#- set UTR_VERSION=0.12.0
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- ./utr.bat --suite=playmode --platform=Android --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --scripting-backend=mono --build-only --testfilter=Unity.BossRoom.Tests.Runtime
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- ./utr.bat --suite=playmode --platform=Android --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --scripting-backend=il2cpp --build-only --testfilter=Unity.BossRoom.Tests.Runtime
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artifacts:
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players:
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paths:

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