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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -25,6 +25,16 @@ Additional documentation and release notes are available at [Multiplayer Documen
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* com.unity.netcode.gameobjects from v2.0.0 to v2.1.1
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* VContainer package upgraded from v1.11.0 to v1.14.0 (#896) This upgrade removes warning messages related to IL weaving as code gen is refactored in v1.14.0
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* Upgraded the project to the New Input System v1.11.2 (#897) Compatibility mode with the previous version has been disabled.
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* Upgraded editor version to 6000.0.42f1 and upgraded packages (#901):
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* com.unity.ai.navigation from v2.0.5 to v2.0.6
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* com.unity.collab-proxy from v2.6.0 to v2.7.1
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* com.unity.inputsystem from v1.11.2 to v1.13.1
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* com.unity.learn.iet-framework from v4.0.3 to v4.0.4
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* com.unity.memoryprofiler from v1.1.3 to v1.1.5
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* com.unity.netcode.gameobjects from v2.1.1 to v2.2.0
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* com.unity.render-pipelines-universal from v17.0.3 to v17.0.4
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* com.unity.services.multiplayer from v1.1.0 to v1.1.1
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* com.unity.test-framework from v1.4.5 to v1.4.6
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### Cleanup
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* Removed ParrelSync from the project (#890)
@@ -38,6 +48,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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* Added the GetTotalDamage API to the IDamageable interface. This number is your maximum health minus your current health.
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* Changed the way MeleeAction selects a target when there are multiple targets to collide with. The target with the highest GetTotalDamage value (mentioned above) will be selected.
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* Fixed a visual issue where a selected party member's party HUD slot would be displayed as selected (green) when the same or new party member joins the session in-game (#899)
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* Fixed Render Graph API compatibility mode warning and switched active input handling settings to "both" for removing InvalidOperationException (#901)
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