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Removed whitespace (because of Yamato operation failure)
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Assets/Scripts/Gameplay/Action/ConcreteActions/MeleeAction.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -107,7 +107,7 @@ private IDamageable DetectFoe(ServerCharacter parent, ulong foeHint = 0)
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public static IDamageable GetIdealMeleeFoe(bool isNPC, Collider ourCollider, float meleeRange, float meleeRadius, ulong preferredTargetNetworkId)
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{
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RaycastHit[] results;
110-
int numResults = 0.0f < meleeRadius
110+
int numResults = 0.0f < meleeRadius
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? ActionUtils.DetectNearbyEntitiesUseSphere(isNPC, !isNPC, ourCollider, meleeRange, meleeRadius, out results)
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: ActionUtils.DetectNearbyEntities(isNPC, !isNPC, ourCollider, meleeRange, out results);
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@@ -127,7 +127,7 @@ public static IDamageable GetIdealMeleeFoe(bool isNPC, Collider ourCollider, flo
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continue;
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}
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130-
if(damageable.NetworkObjectId == preferredTargetNetworkId)
130+
if (damageable.NetworkObjectId == preferredTargetNetworkId)
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{
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foundFoe = damageable;
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maxDamage = int.MaxValue;

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