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Merge branch 'develop' into fix/reset-local-user
2 parents 05f8c88 + b4afa28 commit cd7dc67

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.yamato/mobile-build-and-run.yml

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@@ -20,8 +20,9 @@ Build_Player_With_Tests_iOS_{{ project.name }}_{{ editor }}:
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- chmod +x ./utr
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- ./utr --suite=playmode --platform=iOS --editor-location=.Editor --testproject={{ project.path }} --player-save-path=build/players --artifacts_path=build/logs --build-only --testfilter=Unity.BossRoom.Tests.Runtime
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variables:
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UNITY_TESTS_XCODEBUILD_TIMEOUT: 60
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XCODE_XCCONFIG_FILE: ~/XcodeBuildConfig.xcconfig
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UNITY_HANDLEUIINTERRUPTIONS: 1
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UNITY_TESTS_XCODEBUILD_TIMEOUT: 60
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XCODE_XCCONFIG_FILE: ~/XcodeBuildConfig.xcconfig
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artifacts:
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players:
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paths:
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mobile_test_ios_{{ project.name }}_{{ editor }}:
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name: {{ project.name }} mobile project tests - {{ editor }} on iOS
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agent:
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model: SE-Gen3
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type: Unity::mobile::iPhone
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image: package-ci/macos-13:v4
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flavor: b1.medium

Assets/Tests/Runtime/Unity.BossRoom.Tests.Runtime.asmdef

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@@ -15,7 +15,8 @@
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"Unity.Netcode.TestHelpers.Runtime",
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"VContainer",
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"VContainer.EnableCodeGen",
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"Unity.Collections"
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"Unity.Collections",
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"Unity.Netcode.Runtime.Tests"
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],
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"includePlatforms": [],
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"excludePlatforms": [],

CHANGELOG.md

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@@ -13,6 +13,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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* Added a Table of Contents with helpful resources, that can be accessed from the `Tutorials > Show Tutorials` menu
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* Added the Multiplayer Play Mode package v1.3.1 to the project (#890)
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* An In-Editor Tutorial walking through the process of associating your Unity project with a Unity Cloud ID has been added (#898)
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* Boss Room's assembly definitions now include Unity.Netcode.Runtime.Tests (#914)
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### Changed
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* Upgraded editor version to 6000.0.25f1 and upgraded Boss Room to Netcode for GameObjects v2.0.0 (#890)

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