diff --git a/Documentation/Unity-Relay/README.md b/Documentation/Unity-Relay/README.md
deleted file mode 100644
index 42da363aa..000000000
--- a/Documentation/Unity-Relay/README.md
+++ /dev/null
@@ -1,6 +0,0 @@
-# Unity Relay
-
-* add `cloudProjectId`, `organizationId` and `projectName`in `ProjectSettings.asset` (or do it via the editor)
-* add scoped registry to `manifest.json`
-* add `com.unity.services.relay`, `com.unity.services.authentication`, `com.unity.transport` and `com.unity.multiplayer.transport.utp`
-* update version of `com.unity.multiplayer.mlapi`
diff --git a/README.md b/README.md
index fda4f3571..eae445964 100644
--- a/README.md
+++ b/README.md
@@ -5,9 +5,9 @@
### Made with and Including Utilities for Netcode for GameObjects
-[](https://unity.com/releases/editor/whats-new/6000.0.44)
-[](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo%2F2.2.0)
-[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/releases/tag/v2.6.0)
+[](https://unity.com/releases/editor/whats-new/6000.0.52)
+[](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/v2.4.3)
+[](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/releases/tag/v2.5.0)
Boss Room is a fully functional co-op multiplayer RPG made with Unity Netcode. It is an educational sample designed to showcase typical netcode [patterns](https://docs-multiplayer.unity3d.com/netcode/current/learn/bossroom/bossroom-actions/index.html) that are frequently featured in similar multiplayer games.
@@ -56,12 +56,12 @@ For more information on the art of Boss Room, see [ART_NOTES.md](Documentation/A
- ### [Testing multiplayer](#testing-multiplayer-1)
- [Local Multiplayer Setup](#local-multiplayer-setup)
- [Multiplayer over Internet](#multiplayer-over-internet)
- - [Relay Setup](#relay-setup)
+ - [Multiplayer Services Setup](#multiplayer-services-setup)
- ### [Index of resources in this project](#index-of-resources-in-this-project-1)
- [Gameplay](#gameplay)
- [Game Flow](#game-flow)
- [Connectivity](#connectivity)
- - [Services (Lobby, Relay, etc)](#services-lobby-relay-etc)
+ - [Services (Sessions and Authentication)](#services-sessions-authentication)
- [Tools and Utilities](#tools-and-utilities)
- ### [Troubleshooting](#troubleshooting-1)
- [Bugs](#bugs)
@@ -71,7 +71,7 @@ For more information on the art of Boss Room, see [ART_NOTES.md](Documentation/A
- ### [Community](#community-1)
- ### [Feedback Form](#feedback-form-1)
- ### [Other samples](#other-samples-1)
- - [Bite-size Samples](#bite-size-samples)
+ - [Bitesize Samples](#bitesize-samples)
------
@@ -167,7 +167,7 @@ It is possible to connect between multiple instances of the same executable OR b
Running the game over internet currently requires setting up a relay.
-### Relay Setup
+### Multiplayer Services Setup
- Boss Room uses the Multiplayer Services Package to integrate [Sessions](https://docs.unity.com/ugs/en-us/manual/mps-sdk/manual) for grouping and connecting players.
@@ -248,7 +248,6 @@ Running the game over internet currently requires setting up a relay.
* Netcode hooks - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/NetcodeHooks.cs ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/NetcodeHooks.cs)
* Spawner for in-scene objects - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/NetworkObjectSpawner.cs ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/NetworkObjectSpawner.cs)
* Session manager for reconnection - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/SessionManager.cs ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/SessionManager.cs)
-* Relay utils - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/UnityRelayUtilities.cs ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/UnityRelayUtilities.cs)
* Client authority - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/ClientAuthority/)
* Scene utils with synced loading screens - [Packages/com.unity.multiplayer.samples.coop/Utilities/SceneManagement/ ](Packages/com.unity.multiplayer.samples.coop/Utilities/SceneManagement/)
* RNSM custom config - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/RNSM/CustomNetStatsMonitorConfiguration.asset ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/RNSM/CustomNetStatsMonitorConfiguration.asset)
@@ -303,7 +302,7 @@ Thank you for cloning Boss Room and taking a look at the project. To help us imp
## Other samples
-### Bite-size Samples
+### Bitesize Samples
- The [Bitesize Samples](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize) repository is currently being expanded and contains a collection of smaller samples and games, showcasing sub-features of NGO. You can review these samples with documentation to understand our APIs and features better.