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fix: Updating addressables (#5)
## Proposed change(s) ### Useful links (GitHub issues, JIRA tickets, forum threads, etc.) ### Types of change(s) - [x] Bug fix - [ ] New feature - [ ] Code refactor - [ ] Documentation update - [ ] Other (please describe) ## Testing and Verification Tested in editor and on Android device ### Test Configuration ## Checklist - [x] Ensured this PR is up-to-date with the `main` branch - [x] Created this PR to target the `main` branch - [ ] Added tests that prove my fix is effective or that my feature works - [ ] Updated the documentation as appropriate ## Other comments
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Projects/UntitledCatGame/Assets/AddressableAssetsData/Windows.meta

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Projects/UntitledCatGame/Assets/AddressableAssetsData/Windows/addressables_content_state.bin.meta

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<linker>
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<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="unity.unity-commerce-sdk.runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="Unity.Commerce.RuntimeEnvironment" preserve="all" />
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<type fullname="Unity.Commerce.Services.AccountLinkManager" preserve="all" />
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<type fullname="Unity.Commerce.Services.CheckoutService" preserve="all" />
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<type fullname="Unity.Commerce.UI.ScreenManager" preserve="all" />
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<type fullname="Unity.Commerce.ServiceReference" preserve="nothing" serialized="true" />
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<type fullname="Unity.Commerce.UI.Custom.BaseScreen/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="Unity.Commerce.UI.Custom.CommerceOpportunityButton/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="Unity.Commerce.UI.Custom.ContentBody/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="Unity.Commerce.UI.Custom.Footer/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="Unity.Commerce.UI.Custom.Header/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="Unity.Commerce.UI.Custom.ProductAddedToShoppingCartEntry/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="Unity.Commerce.UI.Custom.QuantityStepper/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="Unity.Commerce.UI.Custom.ShoppingCartEmptyMessage/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="Unity.Commerce.UI.Custom.UserFacingError/UxmlFactory" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.GameObject" preserve="all" />
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<type fullname="UnityEngine.Material" preserve="all" />
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<type fullname="UnityEngine.Object" preserve="all" />
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<type fullname="UnityEngine.Shader" preserve="all" />
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<type fullname="UnityEngine.Sprite" preserve="all" />
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<type fullname="UnityEngine.Texture2D" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.TextCoreTextEngineModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.TextCore.Text.FontAsset" preserve="all" />
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<type fullname="UnityEngine.TextCore.Text.Character" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.Text.FontAssetCreationEditorSettings" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.Text.FontFeatureTable" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.Text.FontWeightPair" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Font" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.UIElementsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.UIElements.PanelSettings" preserve="all" />
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<type fullname="UnityEngine.UIElements.StyleSheet" preserve="all" />
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<type fullname="UnityEngine.UIElements.ThemeStyleSheet" preserve="all" />
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<type fullname="UnityEngine.UIElements.UIDocument" preserve="all" />
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<type fullname="UnityEngine.UIElements.VisualTreeAsset" preserve="all" />
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<type fullname="UnityEngine.UIElements.Button/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.DropdownField/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.DynamicAtlasSettings" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.Foldout/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.Label/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.ListView/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.RadioButtonGroup/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.ScrollView/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.StyleComplexSelector" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.StyleProperty" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.StyleRule" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.StyleSelector" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.StyleSelectorPart" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.StyleSheet/ImportStruct" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.StyleSheets.Dimension" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.StyleSheets.ScalableImage" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.StyleValueHandle" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.TemplateAsset" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.TextField/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.UxmlRootElementFactory" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.VisualElement/UxmlFactory" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.VisualElementAsset" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.UIElements.VisualTreeAsset/UsingEntry" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="UnityEngine.TextCoreFontEngineModule">
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<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
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</assembly>
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</linker>

Projects/UntitledCatGame/Assets/AddressableAssetsData/link.xml.meta

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Projects/UntitledCatGame/Assets/Resources/Commerce Opportunity Editor/CommerceOpportunityDatastore.asset

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README.md

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1) Link to Dashboard Organization in Unity --> Edit > Project Settings > Services
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2) Set the Organization Id in the Commerce Opportunity Datastore asset
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3) Open the Commerce Opportunity Editor Window
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4) Sync with the Dashboard
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5) Choose a Product Package for the Test Comop (Cat ComOp 01)
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6) Set the Base Url in the ARSConfiguration asset
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7) Start the game
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8) Click on the Brush, Play or Feed buttons
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9) Click on the Go Now! button on the popup and your ComOp should appear
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4) Click on the "Cat ComOp 01" in the left panel of the window
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5) Click on the Sync with the Dashboard button in the right panel of the window
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6) Choose a Product Package for the Test Comop (Cat ComOp 01)
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7) Set the Base Url in the ARSConfiguration asset
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8) Open the Addressables Groups Menu in Unity -> Window -> Asset Management -> Addressables -> Groups
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9) Remove the CommerceOpportunity Group and Walmart Group
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10) Build the Addressables Content in the Addressables Window by selecting Build -> New Build -> Default Build Script
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11) Open the "Game Scene" under Assets/Scenes folder in the Hierarchy
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12) Start the game
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13) Click on the Brush, Play or Feed buttons
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14) Click on the Go Now! button on the popup and your ComOp should appear

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