Skip to content

Bullet spawning using object pool #238

Open
@Mid-D-Man

Description

@Mid-D-Man
  • Am I know this probably a silly question but I've been trying to use the object pool here to spawn bullets for the players and despawn them when they collide with something it works perfectly on the host but on the client when I call get networkobject I have to use a server rpc because I cannot spawn the network object with ownership on the client side but even when I do that it still doesn't work unless I put requires ownership = false that's only when the bullet gets spawned on the client side but then when the bullets collide and I call despawn the bullets don't get add back to the que and they remain active so like can anyone help point me In the right direction

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions