1
1
<Project Sdk =" Microsoft.NET.Sdk.WindowsDesktop" >
2
2
<PropertyGroup >
3
3
<OutputType >Library</OutputType >
4
- <TargetFramework >netcoreapp3.1</TargetFramework >
4
+ <DocumentationFile >wpfpslib.xml</DocumentationFile >
5
+ <TargetFrameworks >netcoreapp3.0;net46</TargetFrameworks >
5
6
<RootNamespace >WPFTestApplication</RootNamespace >
6
7
<UseWPF >true</UseWPF >
7
8
<Nullable >enable</Nullable >
8
9
<LangVersion >latest</LangVersion >
9
10
<XamlDebuggingInformation >True</XamlDebuggingInformation >
10
- <AppendTargetFrameworkToOutputPath >false</AppendTargetFrameworkToOutputPath >
11
+ <!-- < AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> -- >
11
12
<RunPostBuildEvent >Always</RunPostBuildEvent >
12
13
<PackageId >unknown6656.WPFPixelShaderLibrary</PackageId >
13
14
<Authors >unknown6656</Authors >
@@ -23,6 +24,8 @@ Just add `xmlns:fx="https://unknown6656.com/wpfpslib"` to your XAML namespace de
23
24
<PackageTags >unknown6656;pixel;shader;effect;library;wpf;xaml;windows;blur;distortion;ps;dgsl;hlsl;fx;pscompiler;fxc</PackageTags >
24
25
<PackageLicenseFile >LICENSE</PackageLicenseFile >
25
26
<GeneratePackageOnBuild >true</GeneratePackageOnBuild >
27
+ <Version >1.0.2</Version >
28
+ <AssemblyVersion >1.0.2.0</AssemblyVersion >
26
29
</PropertyGroup >
27
30
<ItemGroup >
28
31
<Folder Include =" ps-dgsl/" />
@@ -37,7 +40,9 @@ Just add `xmlns:fx="https://unknown6656.com/wpfpslib"` to your XAML namespace de
37
40
</None >
38
41
<Resource Include =" ps-compiled/*.ps" />
39
42
<None Remove =" ps-hlsl\BlurBehind.fx" />
40
- <ProjectReference Include =" ../pscompiler/pscompiler.csproj" />
43
+ </ItemGroup >
44
+ <ItemGroup >
45
+ <PackageReference Include =" Microsoft.CSharp" Version =" 4.7.0" />
41
46
</ItemGroup >
42
47
<Target Name =" PreBuild" BeforeTargets =" PreBuildEvent" >
43
48
<Exec Command =" dotnet $(SolutionDir)tools/pscompiler.dll ps-hlsl ps-compiled" />
0 commit comments