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Unizip readme: rewrite instructions on per-OS zips
It was written in an overly technical manner IMO
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unizip-readme.txt

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Original file line numberDiff line numberDiff line change
@@ -8,25 +8,20 @@ NOTE: In Windows Explorer and many Linux file browsers, using the
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"Extract all" function creates an unwanted extra directory, so it is better
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to put the archive's files into this directory using copy and paste.
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Engine archives are named like <system>-<architecture>.zip
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System is either, linux, windows, or macos.
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Architecture is either:
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- amd64: 64-bit x86 processor
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- i686: 32-bit x86 processor
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- arm64: 64-bit arm processor
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- armhf: 32-bit arm processor with hardware float
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For example windows-amd64.zip is the engine archive for running
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the game on the Windows operating system for 64-bit x86 computers.
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Archive for each operating system:
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Linux, 64-bit x86 (a.k.a. x86-64; most common): linux-amd64.zip
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Linux, 32-bit x86 (very old computers): linux-i686.zip
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Linux, 64-bit ARM (a.k.a. AArch64): linux-arm64.zip
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Linux, 32-bit ARM with hardware float: linux-armhf.zip
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Linux, 32-bit ARM with soft float (armel): not supported
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Windows, 64-bit (a.k.a x64): windows-amd64.zip
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Windows, 32-bit (some low-end computers): windows-i686.zip
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MacOS (either Intel or Apple Silicon): macos-amd64.zip
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Executable name for each operating system:
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- Linux: daemon
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- Windows: daemon.exe
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- macOS: Unvanquished.app
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Linux: daemon
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Windows: daemon.exe
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macOS: Unvanquished.app
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Happy Fragging :)
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