Open
Description
On the same hardware and operating system:
- CPU: AMD FX 9590
performance profile, 8 cores, 4.4GHz (a bit underclocked from stock 4.7GHz for stability), Piledriver architecture - RAM: 16 GB, 1600 MHz, DDR3
- GPU: AMD R9 390X
high performance profile, 44 compute units, 1050MHz, GCN2/Grenada XT architecture, PCIe 2.0 - VRAM: 8GB, 1500 MHz, GDDR5
- OS: Ubuntu 20.04.2 LTS “Focal Fossa” with Mesa radeonsi 21.0.3
I tested the /devmap plat23 ; delay 100f setviewpos 1893 1920 0 0 0
scene (a scene with many animated models) with 640×480
resolution and lowest
preset to minimize GPU computation and r_vboVertexSkinning 0
to use the CPU code path to animate models and then stress test a lot the CPU.
I built the game with RelWithDebInfo
build profile and ran the game with .nexe
.
Here is the performance I get:
Compiler | FPS | Note |
---|---|---|
GCC 9.3.0 | 42 | Ubuntu 20.04.2 default GCC |
GCC 9.3.0 + LTO | 46 | Ubuntu 20.04.2 default GCC |
GCC 10.3.0 | 10 | Ubuntu 20.04.2 alternate GCC |
GCC 10.3.0 + LTO | 10 | Ubuntu 20.04.2 alternate GCC |
Clang 10.0.0 | 47 | Ubuntu 20.04.2 default Clang |
Clang 12.0.0 | 48 | Ubuntu 20.04.2 alternate Clang |
Clang 12.0.0 + LTO | 49 | Ubuntu 20.04.2 alternate Clang |
Here are details for 20 second capture (1 line is the average FPS in a second) for those compilers, such line print is produced by setting LIBGL_SHOW_FPS=1
environment variable on Mesa:
GCC 9
libGL: FPS = 43.00
libGL: FPS = 42.00
libGL: FPS = 43.00
libGL: FPS = 42.00
libGL: FPS = 42.00
libGL: FPS = 42.29
libGL: FPS = 42.00
libGL: FPS = 42.29
libGL: FPS = 42.00
libGL: FPS = 42.29
libGL: FPS = 43.00
libGL: FPS = 42.29
libGL: FPS = 42.29
libGL: FPS = 43.00
libGL: FPS = 42.00
libGL: FPS = 42.00
libGL: FPS = 42.29
libGL: FPS = 43.00
libGL: FPS = 42.00
libGL: FPS = 42.00
libGL: FPS = 42.29
GCC 9 + LTO
libGL: FPS = 46.00
libGL: FPS = 46.00
libGL: FPS = 46.00
libGL: FPS = 46.00
libGL: FPS = 45.24
libGL: FPS = 46.23
libGL: FPS = 46.00
libGL: FPS = 45.00
libGL: FPS = 46.00
libGL: FPS = 45.24
libGL: FPS = 46.00
libGL: FPS = 45.00
libGL: FPS = 45.00
libGL: FPS = 46.00
libGL: FPS = 46.00
libGL: FPS = 45.24
libGL: FPS = 46.00
libGL: FPS = 45.24
libGL: FPS = 46.00
libGL: FPS = 46.00
GCC 10
libGL: FPS = 11.00
libGL: FPS = 10.82
libGL: FPS = 11.00
libGL: FPS = 11.00
libGL: FPS = 11.00
libGL: FPS = 10.82
libGL: FPS = 11.00
libGL: FPS = 10.82
libGL: FPS = 11.00
libGL: FPS = 10.82
libGL: FPS = 10.64
libGL: FPS = 11.00
libGL: FPS = 10.82
libGL: FPS = 11.00
libGL: FPS = 10.82
libGL: FPS = 10.82
libGL: FPS = 10.64
libGL: FPS = 10.82
libGL: FPS = 11.00
libGL: FPS = 10.64
GCC 10 + LTO
libGL: FPS = 11.00
libGL: FPS = 10.82
libGL: FPS = 10.48
libGL: FPS = 10.82
libGL: FPS = 11.00
libGL: FPS = 10.82
libGL: FPS = 10.82
libGL: FPS = 10.64
libGL: FPS = 10.82
libGL: FPS = 10.64
libGL: FPS = 10.82
libGL: FPS = 10.82
libGL: FPS = 10.82
libGL: FPS = 10.82
libGL: FPS = 10.82
libGL: FPS = 10.82
libGL: FPS = 10.64
libGL: FPS = 10.82
libGL: FPS = 10.82
libGL: FPS = 10.82
Clang 10
libGL: FPS = 47.00
libGL: FPS = 47.00
libGL: FPS = 47.21
libGL: FPS = 47.00
libGL: FPS = 47.00
libGL: FPS = 47.00
libGL: FPS = 47.00
libGL: FPS = 47.00
libGL: FPS = 47.00
libGL: FPS = 47.00
libGL: FPS = 46.00
libGL: FPS = 47.00
libGL: FPS = 46.23
libGL: FPS = 46.23
libGL: FPS = 47.00
libGL: FPS = 46.23
libGL: FPS = 47.00
libGL: FPS = 47.00
libGL: FPS = 46.23
libGL: FPS = 47.00
Clang 12
libGL: FPS = 48.00
libGL: FPS = 49.00
libGL: FPS = 48.19
libGL: FPS = 48.19
libGL: FPS = 48.19
libGL: FPS = 48.19
libGL: FPS = 48.19
libGL: FPS = 48.19
libGL: FPS = 48.00
libGL: FPS = 48.00
libGL: FPS = 48.00
libGL: FPS = 48.00
libGL: FPS = 47.00
libGL: FPS = 48.00
libGL: FPS = 47.21
libGL: FPS = 48.00
libGL: FPS = 48.00
libGL: FPS = 48.00
libGL: FPS = 48.00
libGL: FPS = 47.21
Clang 12 + LTO
libGL: FPS = 49.00
libGL: FPS = 49.00
libGL: FPS = 48.19
libGL: FPS = 49.00
libGL: FPS = 49.00
libGL: FPS = 49.00
libGL: FPS = 48.00
libGL: FPS = 49.00
libGL: FPS = 49.00
libGL: FPS = 49.00
libGL: FPS = 48.19
libGL: FPS = 49.00
libGL: FPS = 49.00
libGL: FPS = 49.00
libGL: FPS = 48.00
libGL: FPS = 49.00
libGL: FPS = 49.00
libGL: FPS = 48.00
libGL: FPS = 49.18
libGL: FPS = 49.00