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<0.5>
- fix allow everyone open doors if tables are empty or removed/false
- fix permisions for charid and job to work both in pair
<0.4>
- this commits adds security to lockpicking and door opening to prevent cheating
- refactored the open door, it uses callbacks before trying to open a door
- have also implemented support for double doors
- refactored open door animation so ped doesn't move while opening door
<0.3>
- added support to decay items
- added new exports for client and server to dynamically add permissions to doors or remove
- added unique permissions support that use charidentifiers , the system will look for both job + grade and charidentfier so one door can be locked to multiple
- update all files including fxmanifest.lua
<0.2>
- added support for grades this allows to lock/unlock certain doors to certain grades
- config was changed it now uses numbers instead of booleans if you add grade 0 then anyone above or with grade 0 can open the door and close
- update all files including fxmanifest.lua
<0.1>