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| 1 | +// SPDX-FileCopyrightText: 2025 VTT Technical Research Centre of Finland Ltd |
| 2 | +// SPDX-License-Identifier: AGPL-3.0-or-later |
| 3 | + |
| 4 | +#pragma once |
| 5 | + |
| 6 | +#include "types.hpp" |
| 7 | + |
| 8 | +namespace pfc { |
| 9 | +namespace csys { |
| 10 | + |
| 11 | +using pfc::types::Bool3; |
| 12 | +using pfc::types::Int3; |
| 13 | +using pfc::types::Real3; |
| 14 | + |
| 15 | +/** |
| 16 | + * @brief Primary template for defining coordinate systems by tag. |
| 17 | + * |
| 18 | + * @details |
| 19 | + * The `CoordinateSystem<Tag>` template provides a mechanism to define coordinate |
| 20 | + * systems in a modular and extensible way, where each `Tag` corresponds to a |
| 21 | + * specific geometry (e.g., Cartesian, Polar, Cylindrical). |
| 22 | + * |
| 23 | + * Specializations of this template should define: |
| 24 | + * - The internal parameters of the coordinate system (e.g., offset, spacing) |
| 25 | + * - Methods to map between index space and physical space: |
| 26 | + * - `to_physical(const Int3&) -> Real3` |
| 27 | + * - `to_index(const Real3&) -> Int3` |
| 28 | + * |
| 29 | + * This design decouples geometry from logic and enables user-defined coordinate |
| 30 | + * systems to integrate cleanly with the simulation framework. It also avoids |
| 31 | + * inheritance or runtime polymorphism, favoring compile-time specialization and |
| 32 | + * inlining for performance-critical transformations. |
| 33 | + * |
| 34 | + * Example usage: |
| 35 | + * @code |
| 36 | + * struct CartesianTag {}; |
| 37 | + * |
| 38 | + * template <> |
| 39 | + * struct CoordinateSystem<CartesianTag> { |
| 40 | + * Real3 offset; |
| 41 | + * Real3 spacing; |
| 42 | + * |
| 43 | + * Real3 to_physical(const Int3& idx) const noexcept; |
| 44 | + * Int3 to_index(const Real3& pos) const noexcept; |
| 45 | + * }; |
| 46 | + * @endcode |
| 47 | + * |
| 48 | + * Coordinate systems are used by the `World<Tag>` class and related infrastructure |
| 49 | + * to define how grid indices map to real-world physical coordinates. |
| 50 | + * |
| 51 | + * @tparam Tag A user-defined type that uniquely identifies the coordinate system. |
| 52 | + */ |
| 53 | +template <typename Tag> struct CoordinateSystem; |
| 54 | + |
| 55 | +/** |
| 56 | + * @brief Trait class for providing default parameters for coordinate systems. |
| 57 | + * |
| 58 | + * @details |
| 59 | + * This traits template defines default values (e.g., offset, spacing, periodicity) |
| 60 | + * for coordinate systems identified by their tag type `CoordTag`. |
| 61 | + * |
| 62 | + * The primary template is left undefined, and users are expected to specialize |
| 63 | + * this trait for their own coordinate system tags to provide meaningful defaults. |
| 64 | + * |
| 65 | + * This mechanism allows external extension of coordinate system behavior |
| 66 | + * without modifying the core library, enabling user-defined systems to |
| 67 | + * seamlessly integrate with generic `World` construction and other infrastructure. |
| 68 | + * |
| 69 | + * Example specialization: |
| 70 | + * @code |
| 71 | + * struct MyCoordTag {}; |
| 72 | + * |
| 73 | + * template <> |
| 74 | + * struct CoordinateSystemDefaults<MyCoordTag> { |
| 75 | + * static constexpr Real3 offset = {0.0, 0.0, 0.0}; |
| 76 | + * static constexpr Real3 spacing = {1.0, 1.0, 1.0}; |
| 77 | + * static constexpr Bool3 periodicity = {true, false, false}; |
| 78 | + * }; |
| 79 | + * @endcode |
| 80 | + */ |
| 81 | +template <typename CoordTag> |
| 82 | +struct CoordinateSystemDefaults; // intentionally left undefined |
| 83 | + |
| 84 | +// Coordinate system tags. |
| 85 | +// struct LineTag {}; |
| 86 | +// struct PlaneTag {}; |
| 87 | +// struct PolarTag {}; |
| 88 | +// struct CylindricalTag {}; |
| 89 | +// struct SphericalTag {}; |
| 90 | +// struct Polar2DTag {}; |
| 91 | +// struct Toroidal2DTag {}; |
| 92 | +// struct LogPolar3DTag {}; |
| 93 | + |
| 94 | +/** |
| 95 | + * @brief Tag type for the 3D Cartesian coordinate system. |
| 96 | + * |
| 97 | + * @details |
| 98 | + * This tag represents a standard right-handed Cartesian coordinate system in 3D, |
| 99 | + * which is the default and most commonly used geometry in OpenPFC simulations. |
| 100 | + * |
| 101 | + * The associated coordinate system maps discrete grid indices (i, j, k) to |
| 102 | + * continuous physical space using a uniform, axis-aligned grid defined by: |
| 103 | + * - `offset`: the physical position corresponding to index (0, 0, 0) |
| 104 | + * - `spacing`: the distance between adjacent grid points along each axis |
| 105 | + * |
| 106 | + * This coordinate system assumes: |
| 107 | + * - The grid is regular (uniform spacing) |
| 108 | + * - Axes are orthogonal and aligned with the simulation dimensions |
| 109 | + * |
| 110 | + * It provides a simple and efficient mapping suitable for a wide range of |
| 111 | + * physical simulations where a Euclidean space is appropriate. |
| 112 | + */ |
| 113 | +struct CartesianTag {}; |
| 114 | + |
| 115 | +/** |
| 116 | + * @brief Default parameters for the 3D Cartesian coordinate system. |
| 117 | + * |
| 118 | + * @details |
| 119 | + * This specialization of `CoordinateSystemDefaults` provides the default values |
| 120 | + * used when constructing a 3D Cartesian coordinate system (`CartesianTag`) |
| 121 | + * without explicitly specifying offset, spacing, or periodicity. |
| 122 | + * |
| 123 | + * These defaults are consistent with standard simulation conventions: |
| 124 | + * - `offset = {0.0, 0.0, 0.0}` places the (0, 0, 0) index at the physical origin. |
| 125 | + * - `spacing = {1.0, 1.0, 1.0}` defines unit grid spacing in all dimensions. |
| 126 | + * - `periodicity = {true, true, true}` models a fully periodic domain. |
| 127 | + * |
| 128 | + * These values are used by factory functions and world constructors when |
| 129 | + * coordinate system parameters are not explicitly provided by the user. |
| 130 | + */ |
| 131 | +template <> struct CoordinateSystemDefaults<CartesianTag> { |
| 132 | + static constexpr Real3 offset = {0.0, 0.0, 0.0}; |
| 133 | + static constexpr Real3 spacing = {1.0, 1.0, 1.0}; |
| 134 | + static constexpr Bool3 periodic = {true, true, true}; |
| 135 | + std::size_t dimensions = 3; ///< Number of dimensions in the coordinate system |
| 136 | +}; |
| 137 | + |
| 138 | +/** |
| 139 | + * @brief Specialization of the coordinate system for 3D Cartesian space. |
| 140 | + * |
| 141 | + * @details |
| 142 | + * This structure defines a uniform, axis-aligned Cartesian coordinate system |
| 143 | + * in three dimensions. It maps discrete grid indices (i, j, k) to continuous |
| 144 | + * physical coordinates using a regular grid geometry. |
| 145 | + * |
| 146 | + * The coordinate system is defined by three key parameters: |
| 147 | + * - `m_offset`: the physical position corresponding to the grid index (0, 0, 0) |
| 148 | + * - `m_spacing`: the uniform distance between adjacent grid points in each dimension |
| 149 | + * - `m_periodic`: flags indicating periodicity along each axis |
| 150 | + * |
| 151 | + * This specialization is used internally by the `World<CartesianTag>` type |
| 152 | + * and can be constructed directly or via factory methods. It is designed to |
| 153 | + * support fast, inlined coordinate transformations for performance-critical |
| 154 | + * simulation kernels. |
| 155 | + * |
| 156 | + * @constructor |
| 157 | + * Constructs a Cartesian coordinate system with the specified offset, spacing, |
| 158 | + * and periodicity. Throws `std::invalid_argument` if any spacing component |
| 159 | + * is non-positive. |
| 160 | + * |
| 161 | + * @param offset Physical position of the index (0, 0, 0) |
| 162 | + * @param spacing Grid spacing in each dimension (must be > 0) |
| 163 | + * @param periodic Periodicity flags for {x, y, z} |
| 164 | + */ |
| 165 | +template <> struct CoordinateSystem<CartesianTag> { |
| 166 | + const Real3 m_offset; ///< Physical coordinate of grid index (0, 0, 0) |
| 167 | + const Real3 m_spacing; ///< Physical spacing between grid points |
| 168 | + const Bool3 m_periodic; ///< Periodicity flags for each dimension |
| 169 | + |
| 170 | + /// Constructs a 3D Cartesian coordinate system |
| 171 | + CoordinateSystem( |
| 172 | + const Real3 &offset = CoordinateSystemDefaults<CartesianTag>::offset, |
| 173 | + const Real3 &spacing = CoordinateSystemDefaults<CartesianTag>::spacing, |
| 174 | + const Bool3 &periodic = CoordinateSystemDefaults<CartesianTag>::periodic) |
| 175 | + : m_offset(offset), m_spacing(spacing), m_periodic(periodic) { |
| 176 | + for (std::size_t i = 0; i < 3; ++i) { |
| 177 | + if (spacing[i] <= 0.0) { |
| 178 | + throw std::invalid_argument("Spacing must be positive."); |
| 179 | + } |
| 180 | + }; |
| 181 | + }; |
| 182 | +}; |
| 183 | + |
| 184 | +using CartesianCS = CoordinateSystem<CartesianTag>; |
| 185 | + |
| 186 | +/** |
| 187 | + * @brief Get the offset of the coordinate system. |
| 188 | + * @param cs Coordinate system object. |
| 189 | + * @return The offset of the coordinate system. |
| 190 | + */ |
| 191 | +inline const Real3 &get_offset(const CartesianCS &cs) noexcept { |
| 192 | + return cs.m_offset; |
| 193 | +}; |
| 194 | + |
| 195 | +/** |
| 196 | + * @brief Get the offset of the coordinate system in a specific dimension. |
| 197 | + * @param cs Coordinate system object. |
| 198 | + * @param i Dimension index. |
| 199 | + * @return The offset in the specified dimension. |
| 200 | + * @throws std::out_of_range if i is not in [0, 2]. |
| 201 | + */ |
| 202 | +inline double get_offset(const CartesianCS &cs, int i) { return cs.m_offset.at(i); } |
| 203 | + |
| 204 | +/** |
| 205 | + * @brief Get the spacing of the coordinate system. |
| 206 | + * @param cs Coordinate system object. |
| 207 | + * @return The spacing of the coordinate system. |
| 208 | + */ |
| 209 | +inline const Real3 &get_spacing(const CartesianCS &cs) noexcept { |
| 210 | + return cs.m_spacing; |
| 211 | +}; |
| 212 | + |
| 213 | +/** |
| 214 | + * @brief Get the spacing of the coordinate system in a specific dimension. |
| 215 | + * @param cs Coordinate system object. |
| 216 | + * @param i Dimension index. |
| 217 | + * @return The spacing in the specified dimension. |
| 218 | + * @throws std::out_of_range if i is not in [0, 2]. |
| 219 | + */ |
| 220 | +inline double get_spacing(const CartesianCS &cs, int i) { |
| 221 | + return cs.m_spacing.at(i); |
| 222 | +} |
| 223 | + |
| 224 | +/** |
| 225 | + * @brief Get the periodicity of the coordinate system. |
| 226 | + * @param cs Coordinate system object. |
| 227 | + * @return The periodicity flags. |
| 228 | + */ |
| 229 | +inline const Bool3 &get_periodic(const CartesianCS &cs) noexcept { |
| 230 | + return cs.m_periodic; |
| 231 | +}; |
| 232 | + |
| 233 | +/** |
| 234 | + * @brief Check if the coordinate system is periodic in a specific dimension. |
| 235 | + * @param cs Coordinate system object. |
| 236 | + * @param i Dimension index. |
| 237 | + * @return True if periodic, false otherwise. |
| 238 | + * @throws std::out_of_range if i is not in [0, 2]. |
| 239 | + */ |
| 240 | +inline bool is_periodic(const CartesianCS &cs, int i) { return cs.m_periodic.at(i); } |
| 241 | + |
| 242 | +/** |
| 243 | + * @brief Convert grid indices to physical coordinates. |
| 244 | + * @param cs Coordinate system object. |
| 245 | + * @param idx Grid indices. |
| 246 | + * @return The physical coordinates. |
| 247 | + */ |
| 248 | +inline const Real3 to_coords(const CartesianCS &cs, const Int3 &idx) noexcept { |
| 249 | + Real3 xyz; |
| 250 | + const auto &offset = get_offset(cs); |
| 251 | + const auto &spacing = get_spacing(cs); |
| 252 | + for (int i = 0; i < 3; ++i) { |
| 253 | + xyz[i] = offset[i] + idx[i] * spacing[i]; |
| 254 | + } |
| 255 | + return xyz; |
| 256 | +} |
| 257 | + |
| 258 | +/** |
| 259 | + * @brief Convert physical coordinates to grid indices. |
| 260 | + * @param cs Coordinate system object. |
| 261 | + * @param xyz Physical coordinates. |
| 262 | + * @return The grid indices. |
| 263 | + */ |
| 264 | +inline const Int3 to_index(const CartesianCS &cs, const Real3 &xyz) noexcept { |
| 265 | + Int3 idx; |
| 266 | + const auto &offset = get_offset(cs); |
| 267 | + const auto &spacing = get_spacing(cs); |
| 268 | + for (int i = 0; i < 3; ++i) { |
| 269 | + idx[i] = static_cast<int>((xyz[i] - offset[i]) / spacing[i]); |
| 270 | + } |
| 271 | + return idx; |
| 272 | +} |
| 273 | + |
| 274 | +} // namespace csys |
| 275 | +} // namespace pfc |
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