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Description
Is there an existing issue for this?
- I have searched the existing issues
Are you using any gamescope patches or a forked version of gamescope?
- The issue occurs on upstream gamescope without any modifications
Current Behavior
The changes introduced in #1999 stop Sway from getting an HDR output from Gamescope. I think the checks in SupportsColorManagement() are too restrictive.
Steps To Reproduce
- Run
sway-git,swaymsg output DP-1 hdr on - Launch app with Gamescope
- Sway gets HDR image tonemapped to SDR instead of HDR output
Hardware information
- Distro: NixOS 25.11 (Xantusia)
- CPU: AMD Ryzen 7 9700X
- GPU: AMD Radeon RX 9070 XT
- Driver Version:Software information
- Desktop environment: `sway version 1.12-dev`
- Session type: Wayland
- Gamescope version: gamescope version 7d4e835a25cc85017380cbd743d517b48932fb75 (gcc 14.3.0)
- Gamescope launch command(s): `gamescope --hdr-enabled --hdr-debug-force-support -- vkcube`Which gamescope backends have the issue you are reporting?
- Wayland (default for nested gamescope)
- DRM (default for embedded gamescope, i.e. gamescope-session)
- SDL
- OpenVR
Logging, screenshots, or anything else
[gamescope] [Info] xdg_backend: HDR INFO
[gamescope] [Info] xdg_backend: cv_hdr_enabled: true
[gamescope] [Info] xdg_backend: uMaxLum: 10000, uRefLum: 203
[gamescope] [Info] xdg_backend: bExposeHDRSupport: false
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