@@ -60,38 +60,38 @@ segments:
6060 # .rodata section
6161 - [0x0, .rodata, bodyprog]
6262 - [0x4, .rodata, memcard]
63- - [0x13C, rodata] # Garbage padding (should start at 0x13A but causes mismatches)
63+ - [0x13C, rodata] # Garbage padding (should start at 0x13A but causes mismatches)
6464 - [0x140, .rodata, screen/screen_fade]
6565 - [0x184, .rodata, screen/cutscene_border]
6666 - [0x1E4, .rodata, sys/syswork_globals]
6767 - [0x1FC, .rodata, sys/map_info]
6868 - [0x5AC, .rodata, sys/fs_screens]
6969 - [0x5BC, .rodata, sys/settings_reset]
7070 - [0x618, .rodata, sys/memcard_2]
71- - [0x694, rodata] # Garbage padding
71+ - [0x694, rodata] # Garbage padding
7272 - [0x6A0, .rodata, game_boot/game_load]
7373 - [0x6D4, .rodata, events/bgm_update]
74- - [0x6FC, rodata] # Garbage padding
74+ - [0x6FC, rodata] # Garbage padding
7575 - [0x700, .rodata, events/map_msg_display]
7676 - [0x758, .rodata, events/bodyprog_data_800A99B4]
7777 - [0x818, .rodata, events/game_sys_states]
78- - [0x920, .rodata, title]
79- - [0x9C3, rodata] # Garbage padding
78+ - [0x920, .rodata, events/ title]
79+ - [0x9C3, rodata] # Garbage padding
8080 - [0x9C8, .rodata, gfx/bodyprog_8003BE50]
8181 - [0x1054, .rodata, gfx/map_effects]
82- - [0x1084, rodata] # Garbage padding
82+ - [0x1084, rodata] # Garbage padding
8383 - [0x1094, .rodata, sound/sd_call]
84- - [0x1200, rodata] # Garbage padding
84+ - [0x1200, rodata] # Garbage padding
8585 - [0x1208, .rodata, text/text_draw]
8686 - [0x1330, .rodata, items/item_screens_1]
8787 - [0x1350, .rodata, items/item_screens_2]
8888 - [0x179C, .rodata, items/item_screens_3]
8989 - [0x39CC, .rodata, gfx/bodyprog_80055028]
9090 - [0x39F4, .rodata, bodyprog_combat_8005BF38]
9191 - [0x3A14, .rodata, bodyprog_8005E0DC]
92- - [0x3EB8, rodata] # Garbage padding
92+ - [0x3EB8, rodata] # Garbage padding
9393 - [0x3EC0, .rodata, bodyprog_mapscreen_80066EB0]
94- - [0x3EC8, rodata] # Garbage padding
94+ - [0x3EC8, rodata] # Garbage padding
9595 - [0x3ECC, .rodata, bodyprog_mapscreen_80066D90]
9696 - [0x3FE4, .rodata, collision]
9797 - [0x4BF0, .rodata, bodyprog_800706E4]
@@ -102,7 +102,7 @@ segments:
102102 - [0x6754, .rodata, water]
103103 - [0x6778, .rodata, demo]
104104 - [0x6798, .rodata, ranking]
105- - [0x6A6C, rodata] # Garbage padding
105+ - [0x6A6C, rodata] # Garbage padding
106106 - [0x6A74, o, libcd/iso9660, .rdata]
107107 - [0x6C64, o, libcd/c_011, .rdata]
108108 - [0x6C84, o, libgs/matrix, .rdata]
@@ -166,8 +166,8 @@ segments:
166166 - [0x12828, c, events/events_main] # }
167167 - [0x13264, c, events/npc_main] # }
168168 - [0x14074, c, events/game_sys_states] # }
169- - [0x15FC8, c, title] # Name convention from SH2/4.
170- - [0x171CC, c, bodyprog_8003BD2C]
169+ - [0x15FC8, c, events/ title] # Name convention from SH2/4.
170+ - [0x171CC, c, events/ bodyprog_8003BD2C]
171171 - [0x172F0, c, gfx/bodyprog_8003BE50]
172172 - [0x19A88, c, gfx/map_effects]
173173 - [0x1B4A4, c, gfx/bodyprog_80040004]
@@ -392,7 +392,7 @@ segments:
392392 - [0x84E54, .data, events/bodyprog_data_800A99B4]
393393 - [0x84EC0, .data, events/events_main]
394394 - [0x84ECC, .data, events/game_sys_states]
395- - [0x84F14, .data, title]
395+ - [0x84F14, .data, events/ title]
396396 - [0x8534C, .data, gfx/bodyprog_8003BE50]
397397 - [0x85424, .data, gfx/map_effects]
398398 - [0x85468, .data, sound/sd_data]
@@ -459,7 +459,7 @@ segments:
459459 - [0x9821C, pad] # Garbage.
460460 - [0x98220, .bss, events/game_sys_states]
461461 - [0x9827C, pad] # Garbage.
462- - [0x98280, .bss, title]
462+ - [0x98280, .bss, events/ title]
463463 - [0x98284, pad] # Garbage.
464464 - [0x98288, .bss, gfx/map_effects]
465465 - [0x98298, bss]
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