Seen a few assets in the game files go unused, probably a good idea to keep track of those, maybe can be added to TCRF page once more is figured out about them.
MISC/ - has data for 16 separate demos, game itself only tries to play 5 of them, some of the unused ones are duplicates of other demos, most can be played with game mods (albeit with errors, likely meant for earlier game build): video by IWILLCRAFT
ANIM/HB_M****.ANM - contains different anims for Harry for each of the game maps (eg HB_M7S02.ANM), but there's also HB_MTS00.ANM & HB_MXS00.ANM files included, probably for the empty MAPT_S00/MAPX_S00 - data seems unique to these files. (also of interest, some of the protos have a HB_M7S04.ANM file, but MAP7_S04 hasn't been seen in any release)
TEST/RMT0000.IPD - game doesn't have RMT defined in g_MapTypes, file is also followed by ROOM_TES.TIM, assumed thats what RMT means.
TEST/BTT_****.IPD - 4 separate IPD files, no BTT defined in g_MapTypes (these are very small compared to other IPD files)
BG/ERU_COP2.TIM - the only ERU file in game assets, our g_MapTypes also only has ER defined, no ERU, other maps with U in the name seem to mean alternate/"ura" version. This does get used by ERFD01.IPD, but maybe indicates there was a U version of this map at some point.
BG/HP_SAFE1.BIN / BG/S__SAFE2.BIN - Copy protection/anti-modchip overlays, using safechk.obj v1.0.0.0 to display error message, encrypted and then "compressed", used in JP 1.0, unused (but loaded) in US 1.1.
TIM/TIPS_E13.TIM has a minor typo in the USA release, which was fixed for EUR. Interestingly JPN versions also include this english tip image despite never displaying them, JPN0/JPN1 included the typo version while the JPN2 update includes the fixed one, could show that they used a single codebase for all regions rather than separate ones.
Seen a few assets in the game files go unused, probably a good idea to keep track of those, maybe can be added to TCRF page once more is figured out about them.
MISC/- has data for 16 separate demos, game itself only tries to play 5 of them, some of the unused ones are duplicates of other demos, most can be played with game mods (albeit with errors, likely meant for earlier game build): video by IWILLCRAFTANIM/HB_M****.ANM- contains different anims for Harry for each of the game maps (egHB_M7S02.ANM), but there's alsoHB_MTS00.ANM&HB_MXS00.ANMfiles included, probably for the emptyMAPT_S00/MAPX_S00- data seems unique to these files. (also of interest, some of the protos have aHB_M7S04.ANMfile, but MAP7_S04 hasn't been seen in any release)TEST/RMT0000.IPD- game doesn't have RMT defined in g_MapTypes, file is also followed by ROOM_TES.TIM, assumed thats what RMT means.TEST/BTT_****.IPD- 4 separate IPD files, no BTT defined in g_MapTypes (these are very small compared to other IPD files)BG/ERU_COP2.TIM- the onlyERUfile in game assets, our g_MapTypes also only hasERdefined, noERU, other maps with U in the name seem to mean alternate/"ura" version. This does get used byERFD01.IPD, but maybe indicates there was a U version of this map at some point.BG/HP_SAFE1.BIN/BG/S__SAFE2.BIN- Copy protection/anti-modchip overlays, usingsafechk.obj v1.0.0.0to display error message, encrypted and then "compressed", used in JP 1.0, unused (but loaded) in US 1.1.TIM/TIPS_E13.TIMhas a minor typo in the USA release, which was fixed for EUR. Interestingly JPN versions also include this english tip image despite never displaying them, JPN0/JPN1 included the typo version while the JPN2 update includes the fixed one, could show that they used a single codebase for all regions rather than separate ones.