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DeviceMemoryManager.cpp
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704 lines (602 loc) · 24 KB
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#include "DeviceMemoryManager.h"
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
namespace MelonRenderer
{
bool DeviceMemoryManager::Init(VkPhysicalDeviceMemoryProperties& physicalDeviceMemoryProperties, VkPhysicalDeviceProperties& physicalDeviceProperties)
{
VkCommandPoolCreateInfo cmdPoolInfo = {};
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmdPoolInfo.pNext = NULL;
cmdPoolInfo.queueFamilyIndex = 0; //TODO: make variable as soon as it is defined as a non constant
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
VkResult result = vkCreateCommandPool(Device::Get().m_device, &cmdPoolInfo, NULL, &m_singleUseBufferCommandPool);
if (result != VK_SUCCESS)
{
Logger::Log("Could not create single use command buffer pool for texture manger.");
return false;
}
CreateTextureSampler();
m_physicalDeviceMemoryProperties = physicalDeviceMemoryProperties;
m_physicalDeviceProperties = physicalDeviceProperties;
CreateTexture("textureCube.jpg");
return true;
}
DeviceMemoryManager::~DeviceMemoryManager()
{
for (auto& texture : m_textures)
{
vkDestroyImageView(Device::Get().m_device, texture.m_textureImageView, nullptr);
vkDestroyImage(Device::Get().m_device, texture.m_textureImage, nullptr);
vkFreeMemory(Device::Get().m_device, texture.m_textureMemory, nullptr);
}
vkDestroyCommandPool(Device::Get().m_device, m_singleUseBufferCommandPool, nullptr);
}
bool DeviceMemoryManager::CopyDataToMemory(VkDeviceMemory& memory, void* data, VkDeviceSize dataSize) const
{
void* mappedData;
VkResult result = vkMapMemory(Device::Get().m_device, memory, 0, dataSize, 0, (void**)&mappedData);
if (result != VK_SUCCESS)
{
Logger::Log("Could not bind staging buffer to memory.");
return false;
}
memcpy(mappedData, data, dataSize);
vkUnmapMemory(Device::Get().m_device, memory);
return true;
}
bool DeviceMemoryManager::CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory) const
{
VkBufferCreateInfo bufferInfo = {};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkResult result = vkCreateBuffer(Device::Get().m_device, &bufferInfo, nullptr, &buffer);
if (result != VK_SUCCESS) {
Logger::Log("Could not create buffer.");
return false;
}
VkMemoryRequirements memRequirements;
vkGetBufferMemoryRequirements(Device::Get().m_device, buffer, &memRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
FindMemoryTypeFromProperties(memRequirements.memoryTypeBits, properties, &allocInfo.memoryTypeIndex);
result = vkAllocateMemory(Device::Get().m_device, &allocInfo, nullptr, &bufferMemory);
if (result != VK_SUCCESS) {
Logger::Log("Could not allocate buffer memory.");
return false;
}
result = vkBindBufferMemory(Device::Get().m_device, buffer, bufferMemory, 0);
if (result != VK_SUCCESS)
{
Logger::Log("Could not bind buffer to memory.");
return false;
}
return true;
}
bool DeviceMemoryManager::CreateOptimalBuffer(VkBuffer& buffer, VkDeviceMemory& bufferMemory, const void* data, VkDeviceSize bufferSize, VkBufferUsageFlags bufferUsage) const
{
if (!CreateBuffer(bufferSize, bufferUsage | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
buffer, bufferMemory))
{
Logger::Log("Could not create buffer.");
return false;
}
if(!UpdateOptimalBuffer(buffer, data, bufferSize))
{
Logger::Log("Could not update optimal buffer.");
return false;
}
return true;
}
bool DeviceMemoryManager::UpdateOptimalBuffer(VkBuffer& buffer, const void* data, VkDeviceSize bufferSize) const
{
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
if (!CreateBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
stagingBuffer, stagingBufferMemory))
{
Logger::Log("Could not create staging buffer.");
return false;
}
void* pData;
VkResult result = vkMapMemory(Device::Get().m_device, stagingBufferMemory, 0, bufferSize, 0, (void**)&pData);
if (result != VK_SUCCESS)
{
Logger::Log("Could not bind staging buffer to memory.");
return false;
}
memcpy(pData, data, bufferSize);
vkUnmapMemory(Device::Get().m_device, stagingBufferMemory);
CopyStagingBufferToBuffer(stagingBuffer, buffer, bufferSize);
vkDestroyBuffer(Device::Get().m_device, stagingBuffer, nullptr);
vkFreeMemory(Device::Get().m_device, stagingBufferMemory, nullptr);
return true;
}
uint32_t DeviceMemoryManager::CreateTextureID(const char* fileName)
{
if (m_textureIDs.find(fileName) == m_textureIDs.end())
{
CreateTexture(fileName);
}
return m_textureIDs[fileName];
}
bool DeviceMemoryManager::CreateImage(VkImage& image, VkDeviceMemory& imageMemory, VkExtent2D& extent, VkImageUsageFlags usage)
{
VkImageCreateInfo imageInfo = {};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.pNext = nullptr;
imageInfo.flags = 0;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
imageInfo.extent.width = static_cast<uint32_t>(extent.width);
imageInfo.extent.height = static_cast<uint32_t>(extent.height);
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; //only relevant to images used as attachments
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = usage; // VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkResult result = vkCreateImage(Device::Get().m_device, &imageInfo, nullptr, &image);
if (result != VK_SUCCESS)
{
Logger::Log("Could not create image.");
return false;
}
VkMemoryRequirements memoryRequirements;
vkGetImageMemoryRequirements(Device::Get().m_device, image, &memoryRequirements);
VkMemoryAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.pNext = nullptr;
allocInfo.allocationSize = memoryRequirements.size;
if (!FindMemoryTypeFromProperties(memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &allocInfo.memoryTypeIndex))
{
Logger::Log("Could find memory type from properties for image.");
return false;
}
result = vkAllocateMemory(Device::Get().m_device, &allocInfo, nullptr, &imageMemory);
if (result != VK_SUCCESS)
{
Logger::Log("Could not allocate memory for image.");
return false;
}
result = vkBindImageMemory(Device::Get().m_device, image, imageMemory, 0);
if (result != VK_SUCCESS)
{
Logger::Log("Could not bind memory for image.");
return false;
}
return true;
}
bool DeviceMemoryManager::CreateTextureImage(VkImage& texture, VkDeviceMemory& textureMemory, unsigned char* pixelData, int width, int height)
{
VkDeviceSize imageSize = static_cast<double>(width)* static_cast<double>(height) * 4; //4 for STBI_rgb_alpha
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
if (!CreateBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory))
{
Logger::Log("Could not create staging buffer for texture.");
return false;
}
void* data;
VkResult result = vkMapMemory(Device::Get().m_device, stagingBufferMemory, 0, imageSize, 0, &data);
if (result != VK_SUCCESS)
{
Logger::Log("Could not map memory for staging buffer.");
return false;
}
memcpy(data, pixelData, static_cast<size_t>(imageSize));
stbi_image_free(pixelData);
vkUnmapMemory(Device::Get().m_device, stagingBufferMemory);
VkExtent2D extent = { width, height };
if (!CreateImage(texture, textureMemory, extent, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT))
{
Logger::Log("Could not create texture image.");
return false;
}
VkCommandBuffer layoutTransitionCommandBufferSource;
if (!CreateSingleUseCommand(layoutTransitionCommandBufferSource))
{
Logger::Log("Could not create single use command buffer for transition of image layout.");
return false;
}
if (!TransitionImageLayout(layoutTransitionCommandBufferSource, texture, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT))
{
Logger::Log("Could not transition image layout before uplodading data to image.");
return false;
}
if (!EndSingleUseCommand(layoutTransitionCommandBufferSource))
{
Logger::Log("Could not end command buffer for image layout transition.");
return false;
}
if (!CopyStagingBufferToImage(stagingBuffer, texture, width, height))
{
Logger::Log("Could not transition image layout before uplodading data to image.");
return false;
}
VkCommandBuffer layoutTransitionCommandBufferDestination;
if (!CreateSingleUseCommand(layoutTransitionCommandBufferDestination))
{
Logger::Log("Could not create single use command buffer for transition of image layout.");
return false;
}
if (!TransitionImageLayout(layoutTransitionCommandBufferDestination, texture, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT))
{
Logger::Log("Could not create single use command buffer for transition of image layout to be read as a texture.");
return false;
}
if (!EndSingleUseCommand(layoutTransitionCommandBufferDestination))
{
Logger::Log("Could not end command buffer for image layout transition.");
return false;
}
vkDestroyBuffer(Device::Get().m_device, stagingBuffer, nullptr);
vkFreeMemory(Device::Get().m_device, stagingBufferMemory, nullptr);
return true;
}
bool DeviceMemoryManager::CreateImageView(VkImageView& imageView, VkImage image)
{
VkImageViewCreateInfo viewInfo = {};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.pNext = nullptr;
viewInfo.flags = 0;
viewInfo.image = image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
VkResult result = vkCreateImageView(Device::Get().m_device, &viewInfo, nullptr, &imageView);
if (result != VK_SUCCESS)
{
Logger::Log("Could not create image view for texture.");
return false;
}
return true;
}
bool DeviceMemoryManager::CreateTexture(const char* fileName)
{
Texture texture;
std::string path = "textures/";
path += fileName;
int width, height, channels;
unsigned char* pixelData = stbi_load(path.c_str(), &width, &height, &channels, STBI_rgb_alpha);
if (pixelData == nullptr)
{
Logger::Log("Could not load texture from file path.");
return false;
}
if (!CreateTextureImage(texture.m_textureImage, texture.m_textureMemory, pixelData, width, height))
{
Logger::Log("Could not create texture image and memory.");
return false;
}
if (!CreateImageView(texture.m_textureImageView, texture.m_textureImage))
{
Logger::Log("Could not create texture view.");
return false;
}
//TODO: parameter for sampler
VkDescriptorImageInfo textureInfo = {};
textureInfo.sampler = m_textureSampler;
textureInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
textureInfo.imageView = texture.m_textureImageView;
m_textureInfos.emplace_back(textureInfo);
m_textures.emplace_back(texture);
m_textureIDs.emplace(fileName, m_textures.size()-1);
return true;
}
bool DeviceMemoryManager::CreateTextureSampler()
{
VkSamplerCreateInfo samplerInfo = {};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.pNext = nullptr;
samplerInfo.flags = 0;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.mipLodBias = 0.0f;
samplerInfo.anisotropyEnable = VK_TRUE;
samplerInfo.maxAnisotropy = 16;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE; //TODO: change this to true, so coords are always 0-1
VkResult result = vkCreateSampler(Device::Get().m_device, &samplerInfo, nullptr, &m_textureSampler);
if (result != VK_SUCCESS)
{
Logger::Log("Could not create texture sampler.");
return false;
}
//TODO: output? evaluate texture strategy first
//m_descriptorImageInfoTexture.sampler = m_textureSampler;
return true;
}
bool DeviceMemoryManager::TransitionImageLayout(VkCommandBuffer& commandBuffer, VkImage image, VkImageLayout previousLayout, VkImageLayout desiredLayout, VkPipelineStageFlags srcStageFlags, VkPipelineStageFlags dstStageFlags)
{
VkImageMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.oldLayout = previousLayout;
barrier.newLayout = desiredLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
//source of these layout access mask: https://github.com/SaschaWillems/Vulkan
// Source layouts (old)
// Source access mask controls actions that have to be finished on the old layout
// before it will be transitioned to the new layout
switch (previousLayout)
{
case VK_IMAGE_LAYOUT_UNDEFINED:
// Image layout is undefined (or does not matter)
// Only valid as initial layout
// No flags required, listed only for completeness
barrier.srcAccessMask = 0;
break;
case VK_IMAGE_LAYOUT_PREINITIALIZED:
// Image is preinitialized
// Only valid as initial layout for linear images, preserves memory contents
// Make sure host writes have been finished
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
// Image is a color attachment
// Make sure any writes to the color buffer have been finished
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
// Image is a depth/stencil attachment
// Make sure any writes to the depth/stencil buffer have been finished
barrier.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
// Image is a transfer source
// Make sure any reads from the image have been finished
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
// Image is a transfer destination
// Make sure any writes to the image have been finished
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
// Image is read by a shader
// Make sure any shader reads from the image have been finished
barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
default:
// Other source layouts aren't handled (yet)
break;
}
// Target layouts (new)
// Destination access mask controls the dependency for the new image layout
switch (desiredLayout)
{
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
// Image will be used as a transfer destination
// Make sure any writes to the image have been finished
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
// Image will be used as a transfer source
// Make sure any reads from the image have been finished
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
// Image will be used as a color attachment
// Make sure any writes to the color buffer have been finished
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
// Image layout will be used as a depth/stencil attachment
// Make sure any writes to depth/stencil buffer have been finished
barrier.dstAccessMask = barrier.dstAccessMask | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
// Image will be read in a shader (sampler, input attachment)
// Make sure any writes to the image have been finished
if (barrier.srcAccessMask == 0)
{
barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
}
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
default:
// Other source layouts aren't handled (yet)
break;
}
vkCmdPipelineBarrier(commandBuffer, srcStageFlags, dstStageFlags, 0, 0, nullptr, 0, nullptr, 1, &barrier);
return true;
}
bool DeviceMemoryManager::CopyStagingBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) const
{
VkCommandBuffer copyCommandBuffer;
if (!CreateSingleUseCommand(copyCommandBuffer))
{
Logger::Log("Could not create single use command buffer for copying buffer to image.");
return false;
}
VkBufferImageCopy copyRegion = {};
copyRegion.bufferOffset = 0;
copyRegion.bufferRowLength = 0;
copyRegion.bufferImageHeight = 0;
copyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copyRegion.imageSubresource.mipLevel = 0;
copyRegion.imageSubresource.baseArrayLayer = 0;
copyRegion.imageSubresource.layerCount = 1;
copyRegion.imageOffset = { 0, 0, 0 };
copyRegion.imageExtent = { width, height, 1 };
vkCmdCopyBufferToImage(copyCommandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region);
if (!EndSingleUseCommand(copyCommandBuffer))
{
Logger::Log("Could not end single use command buffer for copying buffer to image.");
return false;
}
return true;
}
bool DeviceMemoryManager::CopyStagingBufferToBuffer(VkBuffer cpuVisibleBuffer, VkBuffer gpuOnlyBuffer, VkDeviceSize size) const
{
VkCommandBuffer copyCommandBuffer;
if (!CreateSingleUseCommand(copyCommandBuffer))
{
Logger::Log("Could not wait for idle queue for copying staging buffer.");
return false;
}
VkBufferCopy copyRegion = {};
copyRegion.srcOffset = 0;
copyRegion.dstOffset = 0;
copyRegion.size = size;
vkCmdCopyBuffer(copyCommandBuffer, cpuVisibleBuffer, gpuOnlyBuffer, 1, ©Region);
EndSingleUseCommand(copyCommandBuffer);
return true;
}
bool DeviceMemoryManager::CreateSingleUseCommand(VkCommandBuffer& commandBuffer) const
{
VkCommandBufferAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.pNext = nullptr;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = m_singleUseBufferCommandPool;
allocInfo.commandBufferCount = 1;
VkResult result = vkAllocateCommandBuffers(Device::Get().m_device, &allocInfo, &commandBuffer);
if (result != VK_SUCCESS)
{
Logger::Log("Could not allocate single use command buffer");
return false;
}
VkCommandBufferBeginInfo beginInfo = {};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.pNext = nullptr;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
beginInfo.pInheritanceInfo = nullptr;
result = vkBeginCommandBuffer(commandBuffer, &beginInfo);
if (result != VK_SUCCESS)
{
Logger::Log("Could not begin single use command buffer");
return false;
}
return true;
}
bool DeviceMemoryManager::EndSingleUseCommand(VkCommandBuffer& commandBuffer) const
{
VkResult result = vkEndCommandBuffer(commandBuffer);
if (result != VK_SUCCESS)
{
Logger::Log("Could not end command buffer for copying staging buffer.");
return false;
}
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = nullptr;
submitInfo.waitSemaphoreCount = 0;
submitInfo.pWaitSemaphores = nullptr;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
submitInfo.signalSemaphoreCount = 0;
submitInfo.pSignalSemaphores = nullptr;
result = vkQueueSubmit(Device::Get().m_multipurposeQueue, 1, &submitInfo, VK_NULL_HANDLE);
if (result != VK_SUCCESS)
{
Logger::Log("Could not submit queue for copying staging buffer.");
return false;
}
result = vkQueueWaitIdle(Device::Get().m_multipurposeQueue);
if (result != VK_SUCCESS)
{
Logger::Log("Could not wait for idle queue for copying staging buffer.");
return false;
}
vkFreeCommandBuffers(Device::Get().m_device, m_singleUseBufferCommandPool, 1, &commandBuffer);
return true;
}
//helper function from Vulkan Samples
bool DeviceMemoryManager::FindMemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t* typeIndex) const
{
// Search memtypes to find first index with those properties
for (uint32_t i = 0; i < m_physicalDeviceMemoryProperties.memoryTypeCount; i++) {
if (typeBits & (1 << i)) {
// Type is available, does it match user properties?
if ((m_physicalDeviceMemoryProperties.memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask) {
*typeIndex = i;
return true;
}
}
}
// No memory types matched, return failure
return false;
}
uint32_t DeviceMemoryManager::GetNumberTextures()
{
return static_cast<uint32_t>(m_textures.size());
}
VkDescriptorImageInfo* DeviceMemoryManager::GetDescriptorImageInfo()
{
return m_textureInfos.data();
}
bool DeviceMemoryManager::CreateDynamicUBO(DynamicUniformBuffer& dynamicUniformBuffer)
{
VkDeviceSize minUBOAlignment = m_physicalDeviceProperties.limits.minUniformBufferOffsetAlignment;
if (minUBOAlignment > 0)
{
dynamicUniformBuffer.m_alignment = (dynamicUniformBuffer.m_alignment + minUBOAlignment - 1) & ~(minUBOAlignment - 1);
}
dynamicUniformBuffer.m_size = dynamicUniformBuffer.m_numberOfElements * dynamicUniformBuffer.m_alignment;
if (!CreateBuffer(dynamicUniformBuffer.m_size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
dynamicUniformBuffer.m_buffer, dynamicUniformBuffer.m_bufferMemory))
{
Logger::Log("Could not create dynamic transform uniform buffer.");
return false;
}
dynamicUniformBuffer.m_uploadBuffer = malloc(dynamicUniformBuffer.m_size);
//keep this buffer mapped to speed up updates
VkResult result = vkMapMemory(Device::Get().m_device, dynamicUniformBuffer.m_bufferMemory, 0,
dynamicUniformBuffer.m_size, 0, &dynamicUniformBuffer.m_uploadBuffer);
if (result != VK_SUCCESS)
{
Logger::Log("Could not map memory for uniform buffer memory.");
return false;
}
dynamicUniformBuffer.m_descriptorBufferInfo.buffer = dynamicUniformBuffer.m_buffer;
dynamicUniformBuffer.m_descriptorBufferInfo.offset = 0;
dynamicUniformBuffer.m_descriptorBufferInfo.range = VK_WHOLE_SIZE;
return true;
}
bool DeviceMemoryManager::UpdateDynamicUBO(DynamicUniformBuffer& dynamicUniformBuffer)
{
//this informs gpu of changes
VkMappedMemoryRange memoryRange = {};
memoryRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
memoryRange.pNext = nullptr;
memoryRange.memory = dynamicUniformBuffer.m_bufferMemory;
memoryRange.offset = 0;
memoryRange.size = dynamicUniformBuffer.m_size;
VkResult result = vkFlushMappedMemoryRanges(Device::Get().m_device, 1, &memoryRange);
if (result != VK_SUCCESS)
{
Logger::Log("Could not flush memory range for dynamic transform matrices.");
return false;
}
return true;
}
}