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project.godot
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49 lines (35 loc) · 2.16 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Veupix - GPT (GDScript)"
run/main_scene="res://Entry.tscn"
config/icon="res://icon.png"
[display]
window/handheld/orientation="sensor_landscape"
window/handheld/emulate_touchscreen=true
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gui]
theme/custom_font="res://0_Global/Assets/Fonts/cmunorm.ttf"
[input]
ui_skip_titles=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
]
ui_toggle_game_menu=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
[locale]
locale_filter=[ 1, [ "en_US", "es_ES", "ru_RU" ] ]
translation_remaps={
}
translations=PoolStringArray( "res://0_Global/Assets/Locale/es_ES.po", "res://0_Global/Assets/Locale/ru_RU.po" )
[rendering]
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=true