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##
## CMakeLists.txt for Indie Studio
## C++ Project made by
## Victor Debray
## Roman Blondeau
## Paul Mendiela
## Theo Penavaire (Twitter: @theo_pnv)
## EPITECH - May/June 2017
##
cmake_minimum_required(VERSION 3.5.0)
project(indie_studio)
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY bin)
if(UNIX AND NOT APPLE)
message(STATUS "Linux detected - Adding compiler flags")
set(CMAKE_CXX_FLAGS "-std=c++14 -W -Wall -Wextra -lIrrlicht -lGL" )
endif(UNIX AND NOT APPLE)
if(APPLE)
set(CMAKE_CXX_FLAGS "-std=c++14 -W -Wall -Wextra -lIrrlicht -fvisibility=hidden -fvisibility-inlines-hidden" )
FIND_LIBRARY( OPENGL_LIB OpenGL )
FIND_LIBRARY( COCOA_LIB Cocoa )
FIND_LIBRARY( CARBON_LIB Carbon )
FIND_LIBRARY( IOKIT_LIB IOKit )
LIST( APPEND IRRLICHT_LINK_LIBS ${OPENGL_LIB} ${IOKIT_LIB} ${COCOA_LIB} ${CARBON_LIB} )
ADD_DEFINITIONS(-DMACOSX)
endif(APPLE)
## Set Directories
set(SRC_DIR ${PROJECT_SOURCE_DIR}/src/)
set(CORE_DIR ${SRC_DIR}Core/)
set(PAGE_DIR ${SRC_DIR}Page/)
set(FILE_DIR ${SRC_DIR}FileHandler/)
set(LIB_3D_DIR ${SRC_DIR}Lib3D/)
set(GRAPHIC_DIR ${LIB_3D_DIR}/Graphic/)
set(PHYSICS_ENGINE_DIR ${LIB_3D_DIR}/PhysicsEngine/)
set(SOUND_ENGINE_DIR ${SRC_DIR}SoundEngine/)
set(EVENT_DIR ${SRC_DIR}EventReceiver/)
set(GAME_DIR ${SRC_DIR}Game/)
set(CHAR_DIR ${GAME_DIR}Characters/)
set(MAP_DIR ${GAME_DIR}Map/)
set(ACTION_DIR ${GAME_DIR}Actions/)
set(EVENT_DIR ${SRC_DIR}EventReceiver/)
set(EXCEPTION_DIR ${SRC_DIR}Exceptions/)
## Set sources
set(SRCS
${SRC_DIR}main.cpp
${SRC_DIR}Node.cpp
${SRC_DIR}standards.cpp
${CORE_DIR}Core.cpp
${CORE_DIR}Init.cpp
## GAME
${GAME_DIR}Game.cpp
${GAME_DIR}GameEventReceiver.cpp
${GAME_DIR}Timer.cpp
${GAME_DIR}GameInfo/GameInfo.cpp
${CHAR_DIR}ACharacter.cpp
${CHAR_DIR}LemmingManager.cpp
${CHAR_DIR}Lemming.cpp
${CHAR_DIR}Lemmings/Walker.cpp
${CHAR_DIR}Lemmings/Stopper.cpp
${CHAR_DIR}Lemmings/Exploder.cpp
${CHAR_DIR}Lemmings/Climber.cpp
${CHAR_DIR}Lemmings/Floater.cpp
${CHAR_DIR}Lemmings/Basher.cpp
${CHAR_DIR}Lemmings/Dead.cpp
${ACTION_DIR}ActionManager.cpp
${ACTION_DIR}AAction.cpp
${ACTION_DIR}Stop.hpp
${ACTION_DIR}Bash.hpp
${ACTION_DIR}Explode.hpp
${ACTION_DIR}Float.hpp
${ACTION_DIR}Climb.hpp
${ACTION_DIR}Walk.hpp
${MAP_DIR}ColorShade.h
${MAP_DIR}ColorShadeGen.cpp
${MAP_DIR}Map.cpp
${MAP_DIR}Level/ILevel.hpp
${MAP_DIR}Level/ALevel.cpp
${MAP_DIR}Level/Level1.cpp
${MAP_DIR}Level/Level1.hpp
${MAP_DIR}Level/Level2.cpp
${MAP_DIR}Level/Level2.hpp
${MAP_DIR}Level/Level3.hpp
${MAP_DIR}Level/Level3.cpp
${MAP_DIR}Resource/Block.cpp
${MAP_DIR}Resource/Particule.cpp
${MAP_DIR}Resource/Platform.cpp
## PAGES
${PAGE_DIR}APage.cpp
${PAGE_DIR}Menu/Menu.cpp
${PAGE_DIR}Menu/MenuEventReceiver.cpp
${PAGE_DIR}Play/Play.cpp
${PAGE_DIR}Levels/Levels.cpp
${PAGE_DIR}Levels/LevelsEventReceiver.cpp
${PAGE_DIR}Settings/Settings.cpp
${PAGE_DIR}Settings/SettingsEventReceiver.cpp
${PAGE_DIR}Scores/Scores.cpp
${PAGE_DIR}Scores/ScoresEventReceiver.cpp
${FILE_DIR}FileHandler.cpp
## GRAPHIC
${LIB_3D_DIR}irrlicht.hpp
${LIB_3D_DIR}Lib3D.cpp
${LIB_3D_DIR}PhysicsEngine/Collisions.cpp
${GRAPHIC_DIR}Init.cpp
${GRAPHIC_DIR}Blit.cpp
${GRAPHIC_DIR}Display.cpp
${GRAPHIC_DIR}Accessor.cpp
${GRAPHIC_DIR}Misc.cpp
${GRAPHIC_DIR}Graphic.hpp
${GRAPHIC_DIR}Camera.cpp
## EVENTS
${EVENT_DIR}AEventReceiver.cpp
${EXCEPTION_DIR}Exception.cpp
${EXCEPTION_DIR}FileException.cpp
${EXCEPTION_DIR}GraphicException.cpp
${EXCEPTION_DIR}DataException.cpp
${EXCEPTION_DIR}SyntaxException.cpp
## SOUND
${SOUND_ENGINE_DIR}SoundEngine.cpp
)
## Set includes directories
include_directories(
${SRC_DIR}
${CORE_DIR}
${FILE_DIR}
${LIB_3D_DIR}
${GRAPHIC_DIR}
${PHYSICS_ENGINE_DIR}
${EVENT_DIR}
${GAME_DIR}
${GAME_DIR}/GameInfo
${CHAR_DIR}
${ACTION_DIR}
${EXCEPTION_DIR}include
${SOUND_ENGINE_DIR}
${MAP_DIR}
${MAP_DIR}Level
${MAP_DIR}Resource
${PAGE_DIR}
${PAGE_DIR}Menu
${PAGE_DIR}Play
${PAGE_DIR}Levels
${PAGE_DIR}Settings
${PAGE_DIR}Scores
${PAGE_DIR}Credits
${PROJECT_SOURCE_DIR}/include/irrklang
)
if(WIN32)
message(STATUS "Windows detected - Include Irrlicht directory directly")
include_directories(${PROJECT_SOURCE_DIR}/include)
endif(WIN32)
## Set executable
add_executable(${PROJECT_NAME} ${SRCS})
## Link librairies
if(UNIX AND NOT APPLE)
target_link_libraries(${PROJECT_NAME} ${PROJECT_SOURCE_DIR}/lib/linux/libIrrKlang.so)
endif(UNIX AND NOT APPLE)
if (APPLE)
target_link_libraries(${PROJECT_NAME} ${PROJECT_SOURCE_DIR}/lib/macos/libirrklang.dylib ${IRRLICHT_LINK_LIBS})
endif(APPLE)
if(WIN32)
target_link_libraries(${PROJECT_NAME} ${PROJECT_SOURCE_DIR}/lib/windows/Irrlicht.lib)
target_link_libraries(${PROJECT_NAME} ${PROJECT_SOURCE_DIR}/lib/windows/irrKlang.lib)
endif(WIN32)