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TMPE version 1.8.15:
- Updated for game version 1.6.3-f1
1 parent 6046e4b commit 1be0760

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README.md

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@@ -4,6 +4,9 @@ A work-in-progress modification for **Cities: Skylines** to add additional traff
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User manual: http://www.viathinksoft.de/tmpe
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# Changelog
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1.8.15, 01/27/2017
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- Updated for game version 1.6.3-f1
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1.8.14, 01/07/2017
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- Bugfix: Wait/flow ratio at timed traffic lights is sometimes not correctly calculated
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- Bugfix: A deadlock situation can arise at junctions with priority signs such that no vehicle enters the junction

TLM/TLM/Custom/AI/CustomAmbulanceAI.cs

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@@ -50,6 +50,8 @@ public bool CustomStartPathFind(ushort vehicleID, ref Vehicle vehicleData, Vecto
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vehicleData.m_flags |= Vehicle.Flags.WaitingPath;
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return true;
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}
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} else {
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PathfindFailure(vehicleID, ref vehicleData);
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}
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return false;
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}

TLM/TLM/Custom/AI/CustomFireTruckAI.cs

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@@ -61,6 +61,8 @@ public bool CustomStartPathFind(ushort vehicleID, ref Vehicle vehicleData, Vecto
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vehicleData.m_flags |= Vehicle.Flags.WaitingPath;
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return true;
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}
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} else {
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PathfindFailure(vehicleID, ref vehicleData);
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}
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return false;
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}

TLM/TLM/TrafficManagerMod.cs

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namespace TrafficManager {
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public class TrafficManagerMod : IUserMod {
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public static readonly string Version = "1.8.14";
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public static readonly string Version = "1.8.15";
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public static readonly uint GameVersion = 159768848u;
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public static readonly uint GameVersion = 159899920u;
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public static readonly uint GameVersionA = 1u;
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public static readonly uint GameVersionB = 6u;
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public static readonly uint GameVersionC = 2u;
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public static readonly uint GameVersionC = 3u;
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public static readonly uint GameVersionBuild = 1u;
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public string Name => "Traffic Manager: President Edition";

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