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- Updated for game version 1.6.2-f1
- Bugfix: After leaving the "Manual traffic lights" mode traffic light simulation is not cleaned up correctly (thanks to @ diezelunderwood for reporting this issue)
- Bugfix: Insufficient access rights to log file causes the mod to crash
Copy file name to clipboardExpand all lines: README.md
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@@ -4,6 +4,11 @@ A work-in-progress modification for **Cities: Skylines** to add additional traff
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User manual: http://www.viathinksoft.de/tmpe
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# Changelog
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1.8.12, 01/02/2017
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- Updated for game version 1.6.2-f1
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- Bugfix: After leaving the "Manual traffic lights" mode traffic light simulation is not cleaned up correctly (thanks to @ diezelunderwood for reporting this issue)
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- Bugfix: Insufficient access rights to log file causes the mod to crash
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1.8.11, 01/02/2017
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- Bugfix: Speed limits for elevated/underground road segments are sometimes not correctly loaded (thanks to @Pirazel and @[P.A.N] Uf0 for reporting this issue)
Copy file name to clipboardExpand all lines: TLM/TLM/UI/TrafficManagerTool.cs
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@@ -127,8 +127,18 @@ public static void SetToolMode(ToolMode mode) {
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booltoolModeChanged=(mode!=_toolMode);
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varoldToolMode=_toolMode;
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varoldSubTool=subTools[(int)oldToolMode];
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_toolMode=mode;
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activeSubTool=subTools[(int)_toolMode];
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if(oldSubTool!=null){
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if((oldToolMode==ToolMode.TimedLightsSelectNode||oldToolMode==ToolMode.TimedLightsShowLights||oldToolMode==ToolMode.TimedLightsAddNode||oldToolMode==ToolMode.TimedLightsRemoveNode)){// TODO refactor to SubToolMode
if((oldToolMode==ToolMode.TimedLightsSelectNode||oldToolMode==ToolMode.TimedLightsShowLights||oldToolMode==ToolMode.TimedLightsAddNode||oldToolMode==ToolMode.TimedLightsRemoveNode)){// TODO refactor to SubToolMode
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