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- Bugfix: AI: Cims were using pocket cars whenever possible
- Bugfix: AI: Path-finding failures led to much less vehicles spawning
- Bugfix: AI: Lane selection at junctions with custom lane connection was not always working properly (e.g. for Network Extensions roads with middle lane)
- Bugfix: While editing a timed traffic light it could happen that the traffic light was deleted
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A work-in-progress modification for **Cities: Skylines** to add additional traffic control
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# Changelog
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1.7.5, 08/07/2016:
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- Bugfix: AI: Cims were using pocket cars whenever possible
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- Bugfix: AI: Path-finding failures led to much less vehicles spawning
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- Bugfix: AI: Lane selection at junctions with custom lane connection was not always working properly (e.g. for Network Extensions roads with middle lane)
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- Bugfix: While editing a timed traffic light it could happen that the traffic light was deleted
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1.7.4, 07/31/2016:
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- AI: Switched from relative to absolute traffic density measurement
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- AI: Tuned new parameters
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- Bugfix: Activated/Disabled features were not loaded correctly
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- Bugfix: AI: At specific junctions the lane changer did not work as intended
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- Possible fix for OSX performance issues
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- Code improvements
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- Added French translations (thanks to @simon.royer007 for translating!)
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1.7.3, 07/29/2016:
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- Added the possibility to enable/disable mod features (e.g. for performance reasons)
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- Added the ability to enable/disable mod features (e.g. for performance reasons)
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- Bugfix: Vehicle type determination was incorrect (fixed u-turning trams/trains, stuck vehicles)
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- Bugfix: Clicking on a train/tram node with the lane connector tool led to an uncorrectable error (thanks to @noaccount for reporting this problem)
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