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Readme updated, "Remove parked vehicles" button shown in production, Bump version to 1.10.8
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README.md

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@@ -4,6 +4,18 @@ A modification for **Cities: Skylines** to add additional traffic control.
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User manual: http://www.viathinksoft.de/tmpe/wiki
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# Changelog
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1.10.8, 01/07/2018
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- Updated Korean translation (thanks to @Toothless FLY [ROK]LSh.st for translating)
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- Updated Polish translation (thanks to @Krzychu1245 for translating)
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- Added button to remove parked vehicles (in options dialog, see maintenance tab)
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- Parking AI: Removed check for distance between parked vehicle and target building
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- Bugfix: Parking AI: Cims spawn pocket cars when they originate from an outside connection
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- Bugfix: Incorrect speed limits returned for pedestrian lanes
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- Bugfix: Routing is not updated while the game is paused (thanks to @Oh My Lawwwd! for reporting)
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- Bugfix: Vanilla traffic lights are ignored when either the priority signs or timed traffic light features are disabled (thanks to @aubergine10 for reporting)
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- Bugfix: Park maintenance vehicles are not recognized as service vehicles
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- Bugfix: Cars leaving city state "thinking of a good parking spot" (thanks to @aubergine10 for reporting)
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1.10.7, 05/28/2018
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- Bugfix: U-turn routing is inconsistent on transport lines vs. bus paths (#137, thanks to @Zorgoth for reporting this issue)
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- Bugfix: Junction restrictions for pedestrian crossings are sometimes not preserved (#142, thanks to Anrew and @wizardrazer for reporting this issue)

TLM/TLM/State/Options.cs

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@@ -76,9 +76,9 @@ public class Options : MonoBehaviour {
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private static UICheckBox enableJunctionRestrictionsToggle = null;
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private static UICheckBox enableLaneConnectorToggle = null;
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private static UIButton removeParkedVehiclesBtn = null;
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#if DEBUG
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private static UIButton resetSpeedLimitsBtn = null;
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private static UIButton removeParkedVehiclesBtn = null;
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private static List<UICheckBox> debugSwitchFields = new List<UICheckBox>();
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private static List<UITextField> debugValueFields = new List<UITextField>();
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private static UITextField pathCostMultiplicatorField = null;
@@ -343,8 +343,8 @@ public static void makeSettings(UIHelperBase helper) {
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var maintenanceGroup = panelHelper.AddGroup(Translation.GetString("Maintenance"));
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resetStuckEntitiesBtn = maintenanceGroup.AddButton(Translation.GetString("Reset_stuck_cims_and_vehicles"), onClickResetStuckEntities) as UIButton;
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#if DEBUG
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removeParkedVehiclesBtn = maintenanceGroup.AddButton(Translation.GetString("Remove_parked_vehicles"), onClickRemoveParkedVehicles) as UIButton;
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#if DEBUG
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resetSpeedLimitsBtn = maintenanceGroup.AddButton(Translation.GetString("Reset_custom_speed_limits"), onClickResetSpeedLimits) as UIButton;
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#endif
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reloadGlobalConfBtn = maintenanceGroup.AddButton(Translation.GetString("Reload_global_configuration"), onClickReloadGlobalConf) as UIButton;

TLM/TLM/TrafficManagerMod.cs

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namespace TrafficManager {
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public class TrafficManagerMod : IUserMod {
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public static readonly string Version = "1.10.8-alpha1";
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public static readonly string Version = "1.10.8";
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public static readonly uint GameVersion = 176284432u;
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public static readonly uint GameVersionA = 1u;

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