@@ -4,21 +4,42 @@ A work-in-progress modification for **Cities: Skylines** to add additional traff
44User manual: http://www.viathinksoft.de/tmpe
55
66# Changelog
7- 1.9.7, XX/XX/2017
7+ 1.10.0, 07/30/2017
8+ - New feature: Dynamic Lane Selection
89- New feature: Adaptive step switching
10+ - New feature: Individual vehicles may be removed from the game
11+ - New option: Vehicle restrictions aggression
12+ - New option: Vehicles follow priority rules at junctions with timed traffic lights
13+ - Improved path-finding performance
14+ - Improved performance traffic measurement engine performance
15+ - Improved vehicle state tracking
16+ - Reorganized global configuration file (sorry, your main menu and main button positions are reset)
17+ - The option "Road condition has a bigger impact on vehicle speed" is only shown if the Snowfall DLC is owned
18+ - The flow/wait calculation mode to be used is now configurable via the global configuration file
19+ - Added path-find statistics label
20+ - Added confirmation dialog for "Clear Traffic" button
21+ - Currently active timed traffic light step is remembered
22+ - Trains do not wait for each other anymore near timed traffic lights
23+ - It is now possible to connect train station tracks and outside connections with the lane connector
24+ - Disabling the Parking AI triggers graceful clean up procedure
25+ - Relocated some options
26+ - Workaround for a base game issue that causes trams to get stuck
927- Trains do not longer stop in front of green timed traffic lights
10- - Bugfix: Using the bulldozer tool might lead to inconsistent road geometry information
11- - Bugfix: Citizens that fail to approach their parked car float towards their target building
28+ - Vehicles use queue skipping to prioritize path-finding runs that are caused by road modifications
29+ - Adding a vehicle separate light to a timed traffic lights applies the main light configuration
30+ - Parking AI: Vehicles can now find parking spaces at the opposite road side
1231- Parking AI: Included an improved fallback logic for some edge cases
1332- Parking AI: Citizens should now be more successful in returning their cars back home
1433- Parking AI: Tuned parking radius parameters
34+ - Parking AI: If the limit for parked vehicles is reached and parking fails due to it, no alternative parking space is queried
35+ - Vehicle AI: Busses prefer lanes with correct lane arrow over incorrect ones
36+ - Bugfix: Using the bulldozer tool might lead to inconsistent road geometry information
37+ - Bugfix: Citizens that fail to approach their parked car fly towards their target building
1538- Bugfix: Parking AI: Path-finding fails if cars are parked too far away from a road
16- - Performance improvements
17- - Enabling despawn now does not cause all vehicles to despawn instantly
18- - Vehicle AI: Re-introduced penalties for lane changes in front of highway junctions
19- - Vehicle AI: Busses prefer lanes with correct lane though over incorrect ones
39+ - Bugfix: Parking AI: Citizens approaching a car start to float away
2040- Bugfix: "Heavy vehicles prefer outer lanes on highways" does not work
2141- Bugfix: The lane connector does not allow connecting all available lane end points at train stations and on bidirectional one-lane train tracks
42+ - Bugfix: Vehicles may get stuck in several situations
2243- Upgrading to a road with bus lanes now copies an already existing traffic light state to the new traffic light
2344
24451.9.6, 05/28/2017
0 commit comments