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Description
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Description
The Armor crate weakens units instead of strengthening them: http://www.ppmforums.com/viewtopic.php?t=37620
Required Code (optional)
[Powerups]
Armor=33,ARMOR,2.0
Cloak=0,CLOAK
Darkness=0,SHROUDX
Explosion=0,<none>,500
Firepower=0,FIREPOWR,2.0
HealBase=0,HEALALL
ICBM=0,CHEMISLE
Money=0,MONEY,2000
Napalm=0,<none>,600
Reveal=0,REVEAL
Speed=0,ARMOR,1.7
Squad=0,<none>
Unit=0,<none>
Invulnerability=0,ARMOR,1.0
Veteran=0,VETERAN,1
IonStorm=0,<none>
Gas=0,<none>,100
Tiberium=0,<none>
Pod=0,<none>
Steps To Reproduce
Pick up a crate that provides an armor powerup (the code above will ensure that all crates will be armor crates).
Expected Behaviour
The selection box becomes thicker and it'll take more shots to destroy the unit.
Actual Behaviour
The selection box remains the same and it now takes fewer shots to destroy the unit.
Additional Context
Fixed in ts-patches: https://github.com/CnCNet/ts-patches/blob/master/src/crate_patches.asm