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[Vanilla Bug] Sensors=yes units can only detect units/infantry that are moving #1156

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@Paladin-Bloodmoon

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@Paladin-Bloodmoon

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  • I added a very descriptive title to this issue.
  • I used the GitHub search to find a similar issue and didn't find it.
  • I have attached as much information as possible (screenshots, debug and exception logs, etc).

Description

units/infantry with Sensors=yes can only detect stealthed units/infantry when either attempting to enter the same cell as a stealthed unit/infantry, or the stealthed unit/infantry moves from point A to point B and passes the sensing unit/infantry

Required Code (optional)

for [STNK] the only change I made was
;Primary=Dragon ;to prevent neutral stealth tank from revealing to attack

for [E1] the only changes I made were
;Primary=Minigun
Sensors=yes ;just to be safe, I know infantry have this set to yes for default

Steps To Reproduce

use my above ini tweakery, and I can actually do you a solid and pass along the map file too, just rename extention to .map
stealth test

Expected Behaviour

unit SHOULD theoretically be able to detect a cloaked unit while it is stationary, I mean, how else should one expect SENSORS to work, they're more than just your EYEs

Actual Behaviour

Sensors bug

Additional Context

here's renamer so you can easily change the "stealth test.jpg" file's extension to .map
ReNamer.zip

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    vanilla-bugSomething isn't working in the original game

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