Releases: ViperJohnGR/ModelVariations
Releases · ViperJohnGR/ModelVariations
Version 4.2
- Renamed ini option 'ExcludeCarGeneratorVehicles' to 'ExcludeCarGeneratorModels'
- Added ini option 'EnableSideMissionsForAllScripts'
Version 4.1
- Fixed wrong cop behaviour when replacing original cop vehicles with each other
- Fixed news chopper appearing at wanted level 3
- Added option that allows you to apply variations to parked cars (like Sweet's Greenwood)
- Added option that allows you to load all vehicle models in memory
Version 4.0
- Fixed tanks having sirens
- Fixed news helicopters not spawning properly
- Added options to set vehicle occupants
Version 3.2
- Fixed weapon variations not working for added peds
Version 3.1
- Fixed emergency variations only working in some zones
Version 3.0
- Fixed roadblock crash
- Fixed emergency variations spawning with civilian peds
- Added per zone variations
Version 2.1
- Fixed crash when a variation id is the same as the original model
Version 2.0
- Fixed cops appearing in army roadblocks
- Added per city variations