@@ -34,7 +34,7 @@ public static void ExportCSV(AssetFinderRef[] csvSource)
3434 }
3535
3636 #if AssetFinderDEV
37- [ MenuItem ( "Assets/FR2 /Debug details" , false , 19 ) ]
37+ [ MenuItem ( "Assets/AssetFinder /Debug details" , false , 19 ) ]
3838 private static void DebugDetails ( )
3939 {
4040 var s = Selection . activeObject ;
@@ -59,12 +59,12 @@ private static void DebugDetails()
5959 }
6060 #endif
6161
62- [ MenuItem ( "Assets/FR2 /Toggle Ignore" , false , 19 ) ]
62+ [ MenuItem ( "Assets/AssetFinder /Toggle Ignore" , false , 19 ) ]
6363 private static void Ignore ( )
6464 {
6565 if ( ! AssetFinderCache . isReady )
6666 {
67- AssetFinderLOG . LogWarning ( "FR2 cache not yet ready, please open Window > AssetFinderWindow and hit scan project!" ) ;
67+ AssetFinderLOG . LogWarning ( "AssetFinder cache not yet ready, please open Window > AssetFinderWindow and hit scan project!" ) ;
6868 return ;
6969 }
7070
@@ -84,27 +84,27 @@ private static void Ignore()
8484 }
8585 }
8686
87- [ MenuItem ( "Assets/FR2 /Copy GUID" , false , 20 ) ]
87+ [ MenuItem ( "Assets/AssetFinder /Copy GUID" , false , 20 ) ]
8888 private static void CopyGUID ( )
8989 {
9090 EditorGUIUtility . systemCopyBuffer = AssetDatabase . AssetPathToGUID (
9191 AssetDatabase . GetAssetPath ( Selection . activeObject )
9292 ) ;
9393 }
9494
95- [ MenuItem ( "Assets/FR2 /Export Selection" , false , 21 ) ]
95+ [ MenuItem ( "Assets/AssetFinder /Export Selection" , false , 21 ) ]
9696 private static void ExportSelection ( )
9797 {
9898 if ( ! AssetFinderCache . isReady )
9999 {
100- AssetFinderLOG . LogWarning ( "FR2 cache not yet ready, please open Window > AssetFinderWindow and hit scan project!" ) ;
100+ AssetFinderLOG . LogWarning ( "AssetFinder cache not yet ready, please open Window > AssetFinderWindow and hit scan project!" ) ;
101101 return ;
102102 }
103103
104104 AssetFinderUnity . ExportSelection ( ) ;
105105 }
106106
107- [ MenuItem ( "Assets/FR2 /Select Dependencies (assets I use)" , false , 22 ) ]
107+ [ MenuItem ( "Assets/AssetFinder /Select Dependencies (assets I use)" , false , 22 ) ]
108108 private static void SelectDependencies_wtme ( )
109109 {
110110 if ( ! AssetFinderCache . isReady )
@@ -116,7 +116,7 @@ private static void SelectDependencies_wtme()
116116 SelectDependencies ( false ) ;
117117 }
118118
119- [ MenuItem ( "Assets/FR2 /Refresh" ) ]
119+ [ MenuItem ( "Assets/AssetFinder /Refresh" ) ]
120120 public static void ForceRefreshSelection ( )
121121 {
122122 string [ ] guids = Selection . assetGUIDs ;
@@ -145,7 +145,7 @@ public static void ForceRefreshSelection()
145145 AssetFinderCache . Api . Check4Work ( ) ;
146146 }
147147
148- [ MenuItem ( "Assets/FR2 /Select Dependencies included me" , false , 23 ) ]
148+ [ MenuItem ( "Assets/AssetFinder /Select Dependencies included me" , false , 23 ) ]
149149 private static void SelectDependencies_wme ( )
150150 {
151151 if ( ! AssetFinderCache . isReady )
@@ -157,20 +157,20 @@ private static void SelectDependencies_wme()
157157 SelectDependencies ( true ) ;
158158 }
159159
160- //[MenuItem("Assets/FR2 /Select")]
161- [ MenuItem ( "Assets/FR2 /Select Used (assets used me)" , false , 24 ) ]
160+ //[MenuItem("Assets/AssetFinder /Select")]
161+ [ MenuItem ( "Assets/AssetFinder /Select Used (assets used me)" , false , 24 ) ]
162162 private static void SelectUsed_wtme ( )
163163 {
164164 if ( ! AssetFinderCache . isReady )
165165 {
166- AssetFinderLOG . LogWarning ( "FR2 cache not yet ready, please open Window > AssetFinderWindow and hit scan project!" ) ;
166+ AssetFinderLOG . LogWarning ( "AssetFinder cache not yet ready, please open Window > AssetFinderWindow and hit scan project!" ) ;
167167 return ;
168168 }
169169
170170 SelectUsed ( false ) ;
171171 }
172172
173- [ MenuItem ( "Assets/FR2 /Select Used included me" , false , 25 ) ]
173+ [ MenuItem ( "Assets/AssetFinder /Select Used included me" , false , 25 ) ]
174174 private static void SelectUsed_wme ( )
175175 {
176176 if ( ! AssetFinderCache . isReady )
@@ -182,7 +182,7 @@ private static void SelectUsed_wme()
182182 SelectUsed ( true ) ;
183183 }
184184
185- [ MenuItem ( "Assets/FR2 /Export Dependencies" , false , 40 ) ]
185+ [ MenuItem ( "Assets/AssetFinder /Export Dependencies" , false , 40 ) ]
186186 private static void ExportDependencies ( )
187187 {
188188 if ( ! AssetFinderCache . isReady )
@@ -198,12 +198,12 @@ private static void ExportDependencies()
198198 AssetFinderUnity . ExportSelection ( ) ;
199199 }
200200
201- [ MenuItem ( "Assets/FR2 /Export Assets (no scripts)" , false , 41 ) ]
201+ [ MenuItem ( "Assets/AssetFinder /Export Assets (no scripts)" , false , 41 ) ]
202202 private static void ExportAsset ( )
203203 {
204204 if ( ! AssetFinderCache . isReady )
205205 {
206- AssetFinderLOG . LogWarning ( "FR2 cache not yet ready, please open Window > AssetFinderWindow and hit scan project!" ) ;
206+ AssetFinderLOG . LogWarning ( "AssetFinder cache not yet ready, please open Window > AssetFinderWindow and hit scan project!" ) ;
207207 return ;
208208 }
209209
@@ -484,7 +484,7 @@ private static void ApplicationUpdate()
484484 }
485485
486486
487- //[MenuItem("Assets/FR2 /Tools/Fix Model Import Material")]
487+ //[MenuItem("Assets/AssetFinder /Tools/Fix Model Import Material")]
488488 //public static void FixModelImportMaterial(){
489489 // if (Selection.activeObject == null) return;
490490 // CreatePrefabReplaceModel((GameObject)Selection.activeObject);
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