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lines changed Original file line number Diff line number Diff line change @@ -103,16 +103,16 @@ private ControlOutput Process(Flow flow)
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var lampId = flow . GetValue < string > ( input ) ;
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switch ( DataType ) {
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case LampDataType . OnOff :
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- Player . SetLamp ( lampId , 0 , flow . GetValue < bool > ( Value ) ? LampStatus . On : LampStatus . Off ) ;
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+ Player . SetLamp ( lampId , flow . GetValue < bool > ( Value ) ? LampStatus . On : LampStatus . Off ) ;
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break ;
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case LampDataType . Status :
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- Player . SetLamp ( lampId , 0 , flow . GetValue < LampStatus > ( Value ) ) ;
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+ Player . SetLamp ( lampId , flow . GetValue < LampStatus > ( Value ) ) ;
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break ;
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case LampDataType . Intensity :
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- Player . SetLamp ( lampId , 0 , flow . GetValue < float > ( Value ) * GetIntensityMultiplier ( lampId ) ) ;
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+ Player . SetLamp ( lampId , flow . GetValue < float > ( Value ) * GetIntensityMultiplier ( lampId ) ) ;
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break ;
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case LampDataType . Color :
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- Player . SetLamp ( lampId , 0 , flow . GetValue < UnityEngine . Color > ( Value ) . ToEngineColor ( ) ) ;
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+ Player . SetLamp ( lampId , flow . GetValue < UnityEngine . Color > ( Value ) . ToEngineColor ( ) ) ;
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break ;
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default :
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throw new ArgumentOutOfRangeException ( ) ;
Original file line number Diff line number Diff line change @@ -139,16 +139,16 @@ private ControlOutput Process(Flow flow)
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switch ( dataType ) {
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case LampDataType . OnOff :
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- Player . SetLamp ( lampIdValue . id , 0 , flow . GetValue < bool > ( value ) ? LampStatus . On : LampStatus . Off ) ;
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+ Player . SetLamp ( lampIdValue . id , flow . GetValue < bool > ( value ) ? LampStatus . On : LampStatus . Off ) ;
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break ;
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case LampDataType . Status :
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- Player . SetLamp ( lampIdValue . id , 0 , flow . GetValue < LampStatus > ( value ) ) ;
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+ Player . SetLamp ( lampIdValue . id , flow . GetValue < LampStatus > ( value ) ) ;
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break ;
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case LampDataType . Intensity :
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- Player . SetLamp ( lampIdValue . id , 0 , flow . GetValue < float > ( value ) * GetIntensityMultiplier ( lampIdValue . id ) ) ;
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+ Player . SetLamp ( lampIdValue . id , flow . GetValue < float > ( value ) * GetIntensityMultiplier ( lampIdValue . id ) ) ;
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break ;
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case LampDataType . Color :
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- Player . SetLamp ( lampIdValue . id , 0 , flow . GetValue < UnityEngine . Color > ( value ) . ToEngineColor ( ) ) ;
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+ Player . SetLamp ( lampIdValue . id , flow . GetValue < UnityEngine . Color > ( value ) . ToEngineColor ( ) ) ;
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break ;
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default :
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throw new ArgumentOutOfRangeException ( ) ;
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