diff --git a/Runtime/Gamelogic/VisualScriptingGamelogicBridge.cs b/Runtime/Gamelogic/VisualScriptingGamelogicBridge.cs index 41f4ebd..1cd95fb 100644 --- a/Runtime/Gamelogic/VisualScriptingGamelogicBridge.cs +++ b/Runtime/Gamelogic/VisualScriptingGamelogicBridge.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting [DisallowMultipleComponent] [RequireComponent(typeof(IGamelogicEngine))] [RequireComponent(typeof(Player))] - [AddComponentMenu("Visual Pinball/Gamelogic Engine/Visual Scripting Bridge")] + [AddComponentMenu("Pinball/Gamelogic Engine/Visual Scripting Bridge")] public class VisualScriptingGamelogicBridge : MonoBehaviour { private Player _player; diff --git a/Runtime/Gamelogic/VisualScriptingGamelogicEngine.cs b/Runtime/Gamelogic/VisualScriptingGamelogicEngine.cs index de5701f..d4c21c5 100644 --- a/Runtime/Gamelogic/VisualScriptingGamelogicEngine.cs +++ b/Runtime/Gamelogic/VisualScriptingGamelogicEngine.cs @@ -28,7 +28,7 @@ namespace VisualPinball.Unity.VisualScripting { [DisallowMultipleComponent] - [AddComponentMenu("Visual Pinball/Gamelogic Engine/Visual Scripting Game Logic")] + [AddComponentMenu("Pinball/Gamelogic Engine/Visual Scripting Game Logic")] public class VisualScriptingGamelogicEngine : MonoBehaviour, IGamelogicEngine, ISerializationCallbackReceiver { public string Name => "Visual Scripting Gamelogic Engine"; @@ -253,4 +253,3 @@ public void OnAfterDeserialize() } } } - diff --git a/Runtime/Nodes/Coils/AllCoilsEnabledEventUnit.cs b/Runtime/Nodes/Coils/AllCoilsEnabledEventUnit.cs index 0d083d1..1fa4c82 100644 --- a/Runtime/Nodes/Coils/AllCoilsEnabledEventUnit.cs +++ b/Runtime/Nodes/Coils/AllCoilsEnabledEventUnit.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("On All Coils Enabled")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Events\\Visual Pinball")] + [UnitCategory("Events\\Pinball")] public class AllCoilsEnabledEventUnit : GleEventUnit, IMultiInputUnit { [SerializeAs(nameof(inputCount))] diff --git a/Runtime/Nodes/Coils/CoilEnabledEventUnit.cs b/Runtime/Nodes/Coils/CoilEnabledEventUnit.cs index e64fee0..831f706 100644 --- a/Runtime/Nodes/Coils/CoilEnabledEventUnit.cs +++ b/Runtime/Nodes/Coils/CoilEnabledEventUnit.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("On Coil Enabled")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Events\\Visual Pinball")] + [UnitCategory("Events\\Pinball")] public class CoilEnabledEventUnit : GleEventUnit, IMultiInputUnit { [SerializeAs(nameof(inputCount))] diff --git a/Runtime/Nodes/Coils/CoilEventUnit.cs b/Runtime/Nodes/Coils/CoilEventUnit.cs index fb1361f..f777b3e 100644 --- a/Runtime/Nodes/Coils/CoilEventUnit.cs +++ b/Runtime/Nodes/Coils/CoilEventUnit.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("On Coil Changed")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Events\\Visual Pinball")] + [UnitCategory("Events\\Pinball")] public class CoilEventUnit : GleEventUnit, IMultiInputUnit { [SerializeAs(nameof(inputCount))] diff --git a/Runtime/Nodes/Coils/GetCoilUnit.cs b/Runtime/Nodes/Coils/GetCoilUnit.cs index 5dd27b7..cdd9a43 100644 --- a/Runtime/Nodes/Coils/GetCoilUnit.cs +++ b/Runtime/Nodes/Coils/GetCoilUnit.cs @@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Get Coil Value")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class GetCoilUnit : GleUnit { [DoNotSerialize] diff --git a/Runtime/Nodes/Coils/PulseCoilUnit.cs b/Runtime/Nodes/Coils/PulseCoilUnit.cs index 260ef8f..0fed433 100644 --- a/Runtime/Nodes/Coils/PulseCoilUnit.cs +++ b/Runtime/Nodes/Coils/PulseCoilUnit.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Pulse Coil")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class PulseCoilUnit : GleUnit, IMultiInputUnit { [DoNotSerialize] diff --git a/Runtime/Nodes/Coils/SetCoilUnit.cs b/Runtime/Nodes/Coils/SetCoilUnit.cs index ae37fcc..eade15d 100644 --- a/Runtime/Nodes/Coils/SetCoilUnit.cs +++ b/Runtime/Nodes/Coils/SetCoilUnit.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Set Coil")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class SetCoilUnit : GleUnit, IMultiInputUnit { [DoNotSerialize] diff --git a/Runtime/Nodes/CreateBallUnit.cs b/Runtime/Nodes/CreateBallUnit.cs index 7ad5cc1..d3b4cee 100644 --- a/Runtime/Nodes/CreateBallUnit.cs +++ b/Runtime/Nodes/CreateBallUnit.cs @@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Create Ball")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class CreateBallUnit : GleUnit { [DoNotSerialize] diff --git a/Runtime/Nodes/Display/ClearDisplayUnit.cs b/Runtime/Nodes/Display/ClearDisplayUnit.cs index 52e6c39..644414b 100644 --- a/Runtime/Nodes/Display/ClearDisplayUnit.cs +++ b/Runtime/Nodes/Display/ClearDisplayUnit.cs @@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Clear Display")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class ClearDisplayUnit : GleUnit { [Serialize, Inspectable, UnitHeaderInspectable("ID")] diff --git a/Runtime/Nodes/Display/DisplayEventUnit.cs b/Runtime/Nodes/Display/DisplayEventUnit.cs index 00b5945..193a8f1 100644 --- a/Runtime/Nodes/Display/DisplayEventUnit.cs +++ b/Runtime/Nodes/Display/DisplayEventUnit.cs @@ -25,7 +25,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("On Display Changed")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Events\\Visual Pinball")] + [UnitCategory("Events\\Pinball")] public class DisplayEventUnit : GleEventUnit { [Serialize] diff --git a/Runtime/Nodes/Display/UpdateDisplayUnit.cs b/Runtime/Nodes/Display/UpdateDisplayUnit.cs index 344c364..075ed97 100644 --- a/Runtime/Nodes/Display/UpdateDisplayUnit.cs +++ b/Runtime/Nodes/Display/UpdateDisplayUnit.cs @@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Update Display")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class UpdateDisplayUnit : GleUnit { [Serialize, Inspectable, UnitHeaderInspectable("ID")] diff --git a/Runtime/Nodes/Event/PinballEventUnit.cs b/Runtime/Nodes/Event/PinballEventUnit.cs index 4952faa..a2209d0 100644 --- a/Runtime/Nodes/Event/PinballEventUnit.cs +++ b/Runtime/Nodes/Event/PinballEventUnit.cs @@ -27,7 +27,7 @@ namespace VisualPinball.Unity.VisualScripting /// A special named event with any amount of parameters called manually with the 'Trigger Custom Event' unit. /// [UnitTitle("On Pinball Event")] - [UnitCategory("Events/Visual Pinball")] + [UnitCategory("Events/Pinball")] public class PinballEventUnit : GleEventUnit { [Serialize, Inspectable, UnitHeaderInspectable] diff --git a/Runtime/Nodes/Event/TriggerPinballEventUnit.cs b/Runtime/Nodes/Event/TriggerPinballEventUnit.cs index c53ef1a..34ccecc 100644 --- a/Runtime/Nodes/Event/TriggerPinballEventUnit.cs +++ b/Runtime/Nodes/Event/TriggerPinballEventUnit.cs @@ -30,7 +30,7 @@ namespace VisualPinball.Unity.VisualScripting [UnitSurtitle("Pinball Event")] [UnitShortTitle("Trigger")] [TypeIcon(typeof(CustomEvent))] - [UnitCategory("Events/Visual Pinball")] + [UnitCategory("Events/Pinball")] public sealed class TriggerPinballEventUnit : GleUnit { [Serialize, Inspectable, UnitHeaderInspectable] diff --git a/Runtime/Nodes/GleStartedEventUnit.cs b/Runtime/Nodes/GleStartedEventUnit.cs index b86afee..f5501e0 100644 --- a/Runtime/Nodes/GleStartedEventUnit.cs +++ b/Runtime/Nodes/GleStartedEventUnit.cs @@ -20,7 +20,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("On Gamelogic Engine Started Event")] - [UnitCategory("Events\\Visual Pinball")] + [UnitCategory("Events\\Pinball")] public sealed class GleStartedEventUnit : GleEventUnit { protected override bool register => true; diff --git a/Runtime/Nodes/Lamps/GetLampUnit.cs b/Runtime/Nodes/Lamps/GetLampUnit.cs index 4d96d2f..97c0a0a 100644 --- a/Runtime/Nodes/Lamps/GetLampUnit.cs +++ b/Runtime/Nodes/Lamps/GetLampUnit.cs @@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Get Lamp Value")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class GetLampUnit : GleUnit { [Serialize, Inspectable, UnitHeaderInspectable] diff --git a/Runtime/Nodes/Lamps/LampEventUnit.cs b/Runtime/Nodes/Lamps/LampEventUnit.cs index 0840e86..138edc2 100644 --- a/Runtime/Nodes/Lamps/LampEventUnit.cs +++ b/Runtime/Nodes/Lamps/LampEventUnit.cs @@ -1,29 +1,29 @@ -// Visual Pinball Engine -// Copyright (C) 2022 freezy and VPE Team -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program. If not, see . - -using System.Collections.Generic; -using System.Collections.ObjectModel; +// Visual Pinball Engine +// Copyright (C) 2022 freezy and VPE Team +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . + +using System.Collections.Generic; +using System.Collections.ObjectModel; using Unity.VisualScripting; -using UnityEngine; - +using UnityEngine; + namespace VisualPinball.Unity.VisualScripting { [UnitTitle("On Lamp Changed")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Events\\Visual Pinball")] + [UnitCategory("Events\\Pinball")] public sealed class LampEventUnit : GleEventUnit, IMultiInputUnit { [SerializeAs(nameof(inputCount))] @@ -59,26 +59,26 @@ protected override void Definition() { base.Definition(); - var _multiInputs = new List(); - - multiInputs = _multiInputs.AsReadOnly(); - - for (var i = 0; i < inputCount; i++) { - _multiInputs.Add(ValueInput(i.ToString(), string.Empty)); + var _multiInputs = new List(); + + multiInputs = _multiInputs.AsReadOnly(); + + for (var i = 0; i < inputCount; i++) { + _multiInputs.Add(ValueInput(i.ToString(), string.Empty)); } Value = ValueOutput(nameof(Value)); IsEnabled = ValueOutput(nameof(IsEnabled)); - } - + } + protected override bool ShouldTrigger(Flow flow, LampEventArgs args) { - foreach (var input in multiInputs) { - if (flow.GetValue(input) == args.Id) { - return true; - } - } - + foreach (var input in multiInputs) { + if (flow.GetValue(input) == args.Id) { + return true; + } + } + return false; } diff --git a/Runtime/Nodes/Lamps/LampSequenceUnit.cs b/Runtime/Nodes/Lamps/LampSequenceUnit.cs index 3a5c967..b9dc59b 100644 --- a/Runtime/Nodes/Lamps/LampSequenceUnit.cs +++ b/Runtime/Nodes/Lamps/LampSequenceUnit.cs @@ -35,7 +35,7 @@ public struct LightComponentMapping [UnitTitle("Lamp Sequence")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class LampSequenceUnit : GleUnit, IMultiInputUnit { [Serialize, Inspectable, UnitHeaderInspectable("Value")] diff --git a/Runtime/Nodes/Lamps/SetLampUnit.cs b/Runtime/Nodes/Lamps/SetLampUnit.cs index 576bad1..24abb59 100644 --- a/Runtime/Nodes/Lamps/SetLampUnit.cs +++ b/Runtime/Nodes/Lamps/SetLampUnit.cs @@ -28,7 +28,7 @@ namespace VisualPinball.Unity.VisualScripting [UnitShortTitle("Set Lamp")] [UnitTitle("Set Lamp")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class SetLampUnit : GleUnit, IMultiInputUnit { [Serialize, Inspectable, UnitHeaderInspectable] diff --git a/Runtime/Nodes/Lamps/SwitchLampUnit.cs b/Runtime/Nodes/Lamps/SwitchLampUnit.cs index d00d49c..7ffe170 100644 --- a/Runtime/Nodes/Lamps/SwitchLampUnit.cs +++ b/Runtime/Nodes/Lamps/SwitchLampUnit.cs @@ -28,7 +28,7 @@ namespace VisualPinball.Unity.VisualScripting [UnitShortTitle("Switch Lamp")] [UnitTitle("Switch Lamp (ID, match value)")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class SwitchLampUnit : GleUnit, IMultiInputUnit { [Serialize, Inspectable, UnitHeaderInspectable("Match")] diff --git a/Runtime/Nodes/PlayerState/ChangePlayerStateUnit.cs b/Runtime/Nodes/PlayerState/ChangePlayerStateUnit.cs index 20b97e5..d392dc7 100644 --- a/Runtime/Nodes/PlayerState/ChangePlayerStateUnit.cs +++ b/Runtime/Nodes/PlayerState/ChangePlayerStateUnit.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Change Player State")] [UnitSurtitle("Player State")] - [UnitCategory("Visual Pinball/Variables")] + [UnitCategory("Pinball/Variables")] public class ChangePlayerStateUnit : GleUnit { [Serialize, Inspectable, UnitHeaderInspectable("Next Player")] diff --git a/Runtime/Nodes/PlayerState/CreatePlayerStateUnit.cs b/Runtime/Nodes/PlayerState/CreatePlayerStateUnit.cs index 69858b3..5bdb552 100644 --- a/Runtime/Nodes/PlayerState/CreatePlayerStateUnit.cs +++ b/Runtime/Nodes/PlayerState/CreatePlayerStateUnit.cs @@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Create Player State")] [UnitSurtitle("Player State")] - [UnitCategory("Visual Pinball/Variables")] + [UnitCategory("Pinball/Variables")] public class CreatePlayerStateUnit : GleUnit { [Serialize, Inspectable, UnitHeaderInspectable("Auto-increment")] diff --git a/Runtime/Nodes/PlayerState/GetPlayerIdUnit.cs b/Runtime/Nodes/PlayerState/GetPlayerIdUnit.cs index 70921d3..413441d 100644 --- a/Runtime/Nodes/PlayerState/GetPlayerIdUnit.cs +++ b/Runtime/Nodes/PlayerState/GetPlayerIdUnit.cs @@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Get Player ID")] [UnitSurtitle("Player State")] - [UnitCategory("Visual Pinball/Variables")] + [UnitCategory("Pinball/Variables")] public class GetPlayerIdUnit : GleUnit { [Serialize, Inspectable, UnitHeaderInspectable] diff --git a/Runtime/Nodes/PlayerState/GetVariableUnit.cs b/Runtime/Nodes/PlayerState/GetVariableUnit.cs index 7a46ef3..8071637 100644 --- a/Runtime/Nodes/PlayerState/GetVariableUnit.cs +++ b/Runtime/Nodes/PlayerState/GetVariableUnit.cs @@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Get Player Variable")] [UnitSurtitle("Player State")] - [UnitCategory("Visual Pinball/Variables")] + [UnitCategory("Pinball/Variables")] public class GetPlayerVariableUnit : GetVariableUnit { [Serialize, Inspectable, UnitHeaderInspectable] @@ -33,7 +33,7 @@ public class GetPlayerVariableUnit : GetVariableUnit [UnitTitle("Get Table Variable")] [UnitSurtitle("Table State")] - [UnitCategory("Visual Pinball/Variables")] + [UnitCategory("Pinball/Variables")] public class GetTableVariableUnit : GetVariableUnit { [Serialize, Inspectable, UnitHeaderInspectable] diff --git a/Runtime/Nodes/PlayerState/IncreaseVariableUnit.cs b/Runtime/Nodes/PlayerState/IncreaseVariableUnit.cs index 55fc942..19b63a6 100644 --- a/Runtime/Nodes/PlayerState/IncreaseVariableUnit.cs +++ b/Runtime/Nodes/PlayerState/IncreaseVariableUnit.cs @@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Increase Player Variable")] [UnitSurtitle("Player State")] - [UnitCategory("Visual Pinball/Variables")] + [UnitCategory("Pinball/Variables")] public class IncreasePlayerVariableUnit : IncreaseVariableUnit { [Serialize, Inspectable, UnitHeaderInspectable] @@ -33,7 +33,7 @@ public class IncreasePlayerVariableUnit : IncreaseVariableUnit [UnitTitle("Increase Table Variable")] [UnitSurtitle("Table State")] - [UnitCategory("Visual Pinball/Variables")] + [UnitCategory("Pinball/Variables")] public class IncreaseTableVariableUnit : IncreaseVariableUnit { [Serialize, Inspectable, UnitHeaderInspectable] diff --git a/Runtime/Nodes/PlayerState/SetVariableUnit.cs b/Runtime/Nodes/PlayerState/SetVariableUnit.cs index b7f6c5a..07faa96 100644 --- a/Runtime/Nodes/PlayerState/SetVariableUnit.cs +++ b/Runtime/Nodes/PlayerState/SetVariableUnit.cs @@ -22,7 +22,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Set Player Variable")] [UnitSurtitle("Player State")] - [UnitCategory("Visual Pinball/Variables")] + [UnitCategory("Pinball/Variables")] public class SetPlayerVariableUnit : SetVariableUnit { [Serialize, Inspectable, UnitHeaderInspectable] @@ -34,7 +34,7 @@ public class SetPlayerVariableUnit : SetVariableUnit [UnitTitle("Set Table Variable")] [UnitSurtitle("Table State")] - [UnitCategory("Visual Pinball/Variables")] + [UnitCategory("Pinball/Variables")] public class SetTableVariableUnit : SetVariableUnit { [Serialize, Inspectable, UnitHeaderInspectable] diff --git a/Runtime/Nodes/PlayerState/VariableChangedEventUnit.cs b/Runtime/Nodes/PlayerState/VariableChangedEventUnit.cs index 0056ece..eab6c5f 100644 --- a/Runtime/Nodes/PlayerState/VariableChangedEventUnit.cs +++ b/Runtime/Nodes/PlayerState/VariableChangedEventUnit.cs @@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("On Player Variable Changed")] [UnitSurtitle("Player State")] - [UnitCategory("Events\\Visual Pinball")] + [UnitCategory("Events\\Pinball")] public class PlayerVariableChangedEventUnit : VariableChangedEventUnit { [Serialize, Inspectable, UnitHeaderInspectable] @@ -34,7 +34,7 @@ public class PlayerVariableChangedEventUnit : VariableChangedEventUnit [UnitTitle("On Table Variable Changed")] [UnitSurtitle("Table State")] - [UnitCategory("Events\\Visual Pinball")] + [UnitCategory("Events\\Pinball")] public class TableVariableChangedEventUnit : VariableChangedEventUnit { [Serialize, Inspectable, UnitHeaderInspectable] diff --git a/Runtime/Nodes/Switches/AllSwitchesEnabledEventUnit.cs b/Runtime/Nodes/Switches/AllSwitchesEnabledEventUnit.cs index 63d5d4b..ba99c71 100644 --- a/Runtime/Nodes/Switches/AllSwitchesEnabledEventUnit.cs +++ b/Runtime/Nodes/Switches/AllSwitchesEnabledEventUnit.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("On All Switches Enabled")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Events\\Visual Pinball")] + [UnitCategory("Events\\Pinball")] public class AllSwitchesEnabledEventUnit : GleEventUnit, IMultiInputUnit { [SerializeAs(nameof(inputCount))] diff --git a/Runtime/Nodes/Switches/GetSwitchUnit.cs b/Runtime/Nodes/Switches/GetSwitchUnit.cs index 1cc8585..623ab57 100644 --- a/Runtime/Nodes/Switches/GetSwitchUnit.cs +++ b/Runtime/Nodes/Switches/GetSwitchUnit.cs @@ -21,7 +21,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Get Switch Value")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class GetSwitchUnit : GleUnit { [DoNotSerialize] diff --git a/Runtime/Nodes/Switches/PulseSwitchUnit.cs b/Runtime/Nodes/Switches/PulseSwitchUnit.cs index da84be9..181edca 100644 --- a/Runtime/Nodes/Switches/PulseSwitchUnit.cs +++ b/Runtime/Nodes/Switches/PulseSwitchUnit.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Pulse Switch")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class PulseSwitchUnit : GleUnit, IMultiInputUnit { [DoNotSerialize] diff --git a/Runtime/Nodes/Switches/SetSwitchUnit.cs b/Runtime/Nodes/Switches/SetSwitchUnit.cs index 901f08e..0e28072 100644 --- a/Runtime/Nodes/Switches/SetSwitchUnit.cs +++ b/Runtime/Nodes/Switches/SetSwitchUnit.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("Set Switch")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Visual Pinball")] + [UnitCategory("Pinball")] public class SetSwitchUnit : GleUnit, IMultiInputUnit { [DoNotSerialize] diff --git a/Runtime/Nodes/Switches/SwitchEnabledEventUnit.cs b/Runtime/Nodes/Switches/SwitchEnabledEventUnit.cs index f204534..0f0d3b5 100644 --- a/Runtime/Nodes/Switches/SwitchEnabledEventUnit.cs +++ b/Runtime/Nodes/Switches/SwitchEnabledEventUnit.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("On Switch Enabled")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Events\\Visual Pinball")] + [UnitCategory("Events\\Pinball")] public class SwitchEnabledEventUnit : GleEventUnit, IMultiInputUnit { [SerializeAs(nameof(inputCount))] diff --git a/Runtime/Nodes/Switches/SwitchEventUnit.cs b/Runtime/Nodes/Switches/SwitchEventUnit.cs index aec13e2..5cb8071 100644 --- a/Runtime/Nodes/Switches/SwitchEventUnit.cs +++ b/Runtime/Nodes/Switches/SwitchEventUnit.cs @@ -23,7 +23,7 @@ namespace VisualPinball.Unity.VisualScripting { [UnitTitle("On Switch Changed")] [UnitSurtitle("Gamelogic Engine")] - [UnitCategory("Events\\Visual Pinball")] + [UnitCategory("Events\\Pinball")] public class SwitchEventUnit : GleEventUnit, IMultiInputUnit { [SerializeAs(nameof(inputCount))]