AE2 adds a few loot tables for generating its chest loot. Modpack developers may want to configure these loot tables. The format of the loot tables are explained below.
In loot table: minecraft:chests/abandoned_mineshaft
Names of loot pools added to the table by this mod:
AE2 CrystalsAE2 DUSTS
The loot pools added for certus quartz crystals and dust that can spawn in mineshaft chests. These are added programmatically, so they are not overridable by JSON.
If you are a modpack author that needs to override these, consider using something like LootTweaker.
In custom loot table: appliedenergistics2:meteor_loot
Names of loot pools added to the table by this mod:
pressesjunk
This determines what loot will be spawned in the center of meteorites. This loot table
can be overrided by JSON. The default loot table defined
here (appliedenergistics2:meteor_loot)
uses some custom conditions and functions.
(1) appliedenergistics2:check_tally - Applicable to entries. This condition only allows the entry to be rolled max
number of times, regardless of the number of rolls specified by the pool. To be used together with the custom tally
function.
Example:
{
"condition": "appliedenergistics2:check_tally", # The name of this condition
"id": "appliedenergistics2:material:1", # The id of the item to check
"max": 1, # The max number of times this entry can be rolled
"context_id": 0 # Optional. A unique integer if you want to tally the same id in a different entry.
}Notes:
idcan be any string, but should match the id of a correspondingtallyfunction.context_iddefaults to 0 and is optional. The only use case for it is if you have a separate entry that has the sameidas this entry, and you want to track a separate count of that entry.
(2) appliedenergistics2:feature_enabled - Applicable to pools or entries. This condition checks if all specified AE
features are enabled in the config.
Example:
{
"condition": "appliedenergistics2:feature_enabled", # The name of this condition
"features": [ # The names of the features to check. This can be a string, or an array of strings.
"PRESSES", # Checks this feature is enabled...
"SPAWN_PRESSES_IN_METEORITES" # and this feature.
]
}Notes:
featurescan be a single string, or an array of strings.- See
appeng.core.features.AEFeaturefor a list of valid feature names. The name to specify is the enum constant's name.
(1) appliedenergistics2:to_random_ore - This function transforms the input item into a random OreDictionary item
specified.
Example:
{
"function": "appliedenergistics2:to_random_ore", # The name of this function
"ores": [ # The list of ore dictionary values to choose from randomly.
"nuggetIron", # Transform into this oredict item...
"nuggetGold" # or this oredict item...
# or any other ones you specify here.
]
}(2) appliedenergistics2:tally - This function increments the number of times this entry has been rolled. To
be used for tracking with the custom check_tally condition.
Example:
{
"function": "appliedenergistics2:tally", # The name of this function
"id": "minecraft:dirt", # Optional. The id of the item to check. This must match the id of a corresponding check_tally condition.
"context_id": 0 # Optional. A unique integer if you want to tally the same id in a different entry.
}Notes:
idis optional and defaults to the item's registry name, appended by its metadata. For example, certus quartz crystal would default to an id ofappliedenergistics2:material:0.context_idis optional and defaults to 0. The only use case for it is if you have a separate entry that has the sameidas this entry, and you want to track a separate count of that entry.