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DziNeIT edited this page Jun 23, 2012 · 2 revisions

Static Dev Notes 22nd June 2012

Unit --> Subclasses for types --> Subclasses for subtypes

Multiple settings (Space, Modern, etc., multiple defaults?)

Customizable gamepacks (setting, units, options)

Max population (changable in gamepack)

Editor GUI for gamepacks

GamePack Dir Tree:

gamepackname/ pack.yml textures/ texture.png othertexture.png asdf.bmp models/ i.mdl dont.dat knowwhatextensiontouse.vxl audio/ explosion.wav awesome.wav winner.ogg

Structure of Units:

Entity (From Spout) --> Unit --> TypeOfUnit (Land, Vehicle, water, etc) --> Specific Unit (Creatable or Pre-defined?)

"Static/units/TYPENAME/UnitName.yml"

Defines a unit, behaves depending on folder positioned in, TYPENAME possibilities: Infantry Water Vehicle Air

And subtypes of types?

Theme / colours fully customizable in PNG form and using Java's Color file. Customize different things separately (headers, text).

Unit names controlled by custom units.

Voxel Editor Hooking / World / Terrain:

Clump static blocks together for better performance.

Certain blocks breakable (but maybe class as buildings), by shooting with soldiers etc, mainly static terrain.

Have

Structure --> Building --> TerrainStructure

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