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Meeting Notes
Static Dev Notes 22nd June 2012
Unit --> Subclasses for types --> Subclasses for subtypes
Multiple settings (Space, Modern, etc., multiple defaults?)
Customizable gamepacks (setting, units, options)
Max population (changable in gamepack)
Editor GUI for gamepacks
GamePack Dir Tree:
gamepackname/ pack.yml textures/ texture.png othertexture.png asdf.bmp models/ i.mdl dont.dat knowwhatextensiontouse.vxl audio/ explosion.wav awesome.wav winner.ogg
Structure of Units:
Entity (From Spout) --> Unit --> TypeOfUnit (Land, Vehicle, water, etc) --> Specific Unit (Creatable or Pre-defined?)
"Static/units/TYPENAME/UnitName.yml"
Defines a unit, behaves depending on folder positioned in, TYPENAME possibilities: Infantry Water Vehicle Air
And subtypes of types?
Theme / colours fully customizable in PNG form and using Java's Color file. Customize different things separately (headers, text).
Unit names controlled by custom units.
Voxel Editor Hooking / World / Terrain:
Clump static blocks together for better performance.
Certain blocks breakable (but maybe class as buildings), by shooting with soldiers etc, mainly static terrain.
Have
Structure --> Building --> TerrainStructure