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Copy pathUnityStandardCoreForward_VC.cginc
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Copy pathUnityStandardCoreForward_VC.cginc
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26 lines (21 loc) · 1.24 KB
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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED_VC
#define UNITY_STANDARD_CORE_FORWARD_INCLUDED_VC
#if defined(UNITY_NO_FULL_STANDARD_SHADER)
# define UNITY_STANDARD_SIMPLE 1
#endif
#include "UnityStandardConfig.cginc"
#if UNITY_STANDARD_SIMPLE
#include "UnityStandardCoreForwardSimple_VC.cginc"
VertexOutputBaseSimple vertBase (VertexInput_VC v) { return vertForwardBaseSimple(v); }
VertexOutputForwardAddSimple vertAdd (VertexInput_VC v) { return vertForwardAddSimple(v); }
half4 fragBase (VertexOutputBaseSimple i) : SV_Target { return fragForwardBaseSimpleInternal(i); }
half4 fragAdd (VertexOutputForwardAddSimple i) : SV_Target { return fragForwardAddSimpleInternal(i); }
#else
#include "UnityStandardCore_VC.cginc"
VertexOutputForwardBase vertBase (VertexInput_VC v) { return vertForwardBase(v); }
VertexOutputForwardAdd vertAdd (VertexInput_VC v) { return vertForwardAdd(v); }
half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); }
half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); }
#endif
#endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED