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multi_world3.rs
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use bevy::{input::common_conditions::input_just_pressed, prelude::*};
use bevy_rapier3d::prelude::*;
const N_WORLDS: usize = 2;
fn main() {
App::new()
.insert_resource(ClearColor(Color::srgb(
0xF9 as f32 / 255.0,
0xF9 as f32 / 255.0,
0xFF as f32 / 255.0,
)))
.add_plugins((
DefaultPlugins,
RapierPhysicsPlugin::<NoUserData>::default()
.with_default_world(RapierContextInitialization::NoAutomaticRapierContext),
RapierDebugRenderPlugin::default(),
))
.add_systems(
Startup,
((create_worlds, setup_physics).chain(), setup_graphics),
)
.add_systems(Update, move_platforms)
.add_systems(
Update,
change_world.run_if(input_just_pressed(KeyCode::KeyC)),
)
.run();
}
fn create_worlds(mut commands: Commands) {
for i in 0..N_WORLDS {
let mut world = commands.spawn((RapierContext::default(), WorldId(i)));
if i == 0 {
world.insert(DefaultRapierContext);
}
}
}
fn setup_graphics(mut commands: Commands) {
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(0.0, 3.0, -10.0)
.looking_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y),
..Default::default()
});
}
#[derive(Component)]
pub struct WorldId(pub usize);
#[derive(Component)]
struct Platform {
starting_y: f32,
}
fn move_platforms(time: Res<Time>, mut query: Query<(&mut Transform, &Platform)>) {
for (mut transform, platform) in query.iter_mut() {
transform.translation.y = platform.starting_y + -time.elapsed_seconds().sin();
}
}
/// Demonstrates how easy it is to move one entity to another world.
fn change_world(
query_context: Query<Entity, With<DefaultRapierContext>>,
mut query_links: Query<(Entity, &mut RapierContextEntityLink)>,
) {
let default_context = query_context.single();
for (e, mut link) in query_links.iter_mut() {
if link.0 == default_context {
continue;
}
link.0 = default_context;
println!("changing world of {} for world {}", e, link.0);
}
}
pub fn setup_physics(
context: Query<(Entity, &WorldId), With<RapierContext>>,
mut commands: Commands,
) {
for (context_entity, id) in context.iter() {
let id = id.0;
let color = [
Hsla::hsl(220.0, 1.0, 0.3),
Hsla::hsl(180.0, 1.0, 0.3),
Hsla::hsl(260.0, 1.0, 0.7),
][id % 3];
/*
* Ground
*/
let ground_size = 5.1;
let ground_height = 0.1;
let starting_y = (id as f32) * -0.5 - ground_height;
let mut platforms = commands.spawn((
TransformBundle::from(Transform::from_xyz(0.0, starting_y, 0.0)),
Collider::cuboid(ground_size, ground_height, ground_size),
ColliderDebugColor(color),
RapierContextEntityLink(context_entity),
));
if id == 1 {
platforms.insert(Platform { starting_y });
}
/*
* Create the cube
*/
commands.spawn((
TransformBundle::from(Transform::from_xyz(0.0, 1.0 + id as f32 * 5.0, 0.0)),
RigidBody::Dynamic,
Collider::cuboid(0.5, 0.5, 0.5),
ColliderDebugColor(color),
RapierContextEntityLink(context_entity),
));
}
}