Skip to content

Commit 8520b67

Browse files
Fix endless battle loop on background quests with battle scenes
1 parent 42ff8ec commit 8520b67

1 file changed

Lines changed: 8 additions & 1 deletion

File tree

server/internal/questflow/quest.go

Lines changed: 8 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -24,7 +24,14 @@ func (h *QuestHandler) initQuestState(user *store.UserState, questId int32) {
2424
}
2525

2626
func isMainQuestPlayable(quest masterdata.EntityMQuest) bool {
27-
return !quest.IsRunInTheBackground && quest.IsCountedAsQuest
27+
if quest.IsRunInTheBackground {
28+
// A background quest is still actively played — and must NOT be
29+
// auto-cleared on start — when it carries battle content (a non-zero
30+
// recommended deck power, e.g. quests 500/515/30515). Pure cutscene
31+
// background quests have RecommendedDeckPower == 0.
32+
return quest.RecommendedDeckPower > 0
33+
}
34+
return quest.IsCountedAsQuest
2835
}
2936

3037
func (h *QuestHandler) clearQuestMissions(user *store.UserState, questId int32, nowMillis int64) {

0 commit comments

Comments
 (0)