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Copy pathplayer.py
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257 lines (219 loc) · 12.2 KB
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from mutil import hexutil
class Player:
def __init__(self, left, right, up, down, a, b):
self.pxxpos = 0
self.pxypos = 0
self.b_release_frames = 0
self.hexxpos = "0x0000"
self.hexypos = "0x0000"
self.hexxspeed = "0x0000"
self.hexyspeed = "0x0000"
self.beforejumpxspeed = "0x0000"
self.ledgerunoffspeed = "0x0000"
self.on_ground = False
self.a_already_pressed = False
self.player_direction_is_right = True
self.skidding = False
self.left = left
self.right = right
self.up = up
self.down = down
self.a = a
self.b = b
def x_physics(self, pressed_key):
if self.on_ground:
if pressed_key[self.right] and not pressed_key[self.left]:
self.player_direction_is_right = True
if int(self.hexxspeed, 16) >= 0:
if self.skidding:
self.skidding = False
if int(self.hexxspeed, 16) < int("0x0900", 16):
self.hexxspeed = "0x0900"
if pressed_key[self.b]:
self.hexxspeed = hexutil.hexadd(self.hexxspeed, "0x00e4")
else:
self.hexxspeed = hexutil.hexadd(self.hexxspeed, "0x0098")
elif int(self.hexxspeed, 16) < 0:
self.hexxspeed = hexutil.hexadd(self.hexxspeed, "0x01a0")
self.skidding = True
elif pressed_key[self.left] and not pressed_key[self.right]:
self.player_direction_is_right = False
if int(self.hexxspeed, 16) <= 0:
if self.skidding:
self.skidding = False
if int(self.hexxspeed, 16) > int("-0x0900", 16):
self.hexxspeed = "-0x0900"
if pressed_key[self.b]:
self.hexxspeed = hexutil.hexsub(self.hexxspeed, "0x00e4")
else:
self.hexxspeed = hexutil.hexsub(self.hexxspeed, "0x0098")
elif int(self.hexxspeed, 16) > 0:
self.hexxspeed = hexutil.hexsub(self.hexxspeed, "0x01a0")
self.skidding = True
if not pressed_key[self.left] and not pressed_key[self.right]:
if not abs(int(self.hexxspeed, 16)) < int("0x0100", 16):
if self.skidding:
if int(self.hexxspeed, 16) > 0:
self.hexxspeed = hexutil.hexsub(self.hexxspeed, "0x01a0")
else:
self.hexxspeed = hexutil.hexadd(self.hexxspeed, "0x01a0")
else:
if int(self.hexxspeed, 16) > 0:
self.hexxspeed = hexutil.hexsub(self.hexxspeed, "0x00d0")
else:
self.hexxspeed = hexutil.hexadd(self.hexxspeed, "0x00d0")
# minimum speed
if abs(int(self.hexxspeed, 16)) < int("0x0130", 16):
if pressed_key[self.right] and not pressed_key[self.left]:
self.hexxspeed = "0x0130"
if pressed_key[self.left] and not pressed_key[self.right]:
self.hexxspeed = "-0x0130"
# walking, running speed cap
if not pressed_key[self.b] and abs(int(self.hexxspeed, 16)) > int("0x1900", 16) and \
self.b_release_frames >= 10:
if int(self.hexxspeed, 16) > 0:
self.hexxspeed = "0x1900"
else:
self.hexxspeed = "-0x1900"
elif pressed_key[self.b] and abs(int(self.hexxspeed, 16)) > int("0x2900", 16):
if int(self.hexxspeed, 16) > 0:
self.hexxspeed = "0x2900"
else:
self.hexxspeed = "-0x2900"
else:
# air physics
# pressing right, going forward
if pressed_key[self.right] and not pressed_key[self.left] and \
int(self.hexxspeed, 16) > int("0x1900", 16) and self.player_direction_is_right:
self.hexxspeed = hexutil.hexadd(self.hexxspeed, "0x00e4")
elif pressed_key[self.right] and not pressed_key[self.left] and \
int(self.hexxspeed, 16) <= int("0x1900", 16) and self.player_direction_is_right:
self.hexxspeed = hexutil.hexadd(self.hexxspeed, "0x0098")
# pressing left, going forward
elif pressed_key[self.left] and not pressed_key[self.right] and \
int(self.hexxspeed, 16) >= int("-0x1900", 16) and not self.player_direction_is_right:
self.hexxspeed = hexutil.hexsub(self.hexxspeed, "0x00e4")
elif pressed_key[self.left] and not pressed_key[self.right] and \
int(self.hexxspeed, 16) < int("-0x1900", 16) and \
not self.player_direction_is_right:
self.hexxspeed = hexutil.hexsub(self.hexxspeed, "0x0098")
# pressing right, going backward
elif pressed_key[self.right] and not pressed_key[self.left] and \
int(self.hexxspeed, 16) <= int("-0x1900", 16) and not self.player_direction_is_right:
self.hexxspeed = hexutil.hexadd(self.hexxspeed, "0x00e4")
elif pressed_key[self.right] and not pressed_key[self.left] and \
int(self.hexxspeed, 16) > int("-0x1900", 16) and \
int(self.beforejumpxspeed, 16) <= int("-0x1d00", 16) and not self.player_direction_is_right:
self.hexxspeed = hexutil.hexadd(self.hexxspeed, "0x00d0")
elif pressed_key[self.right] and not pressed_key[self.left] and \
int(self.hexxspeed, 16) > int("-0x1900", 16) and \
int(self.beforejumpxspeed, 16) > int("-0x1d00", 16) and not self.player_direction_is_right:
self.hexxspeed = hexutil.hexadd(self.hexxspeed, "0x0098")
# pressing left, going backward
elif pressed_key[self.left] and not pressed_key[self.right] and \
int(self.hexxspeed, 16) >= int("0x1900", 16) and self.player_direction_is_right:
self.hexxspeed = hexutil.hexsub(self.hexxspeed, "0x00e4")
elif pressed_key[self.left] and not pressed_key[self.right] and \
int(self.hexxspeed, 16) < int("0x1900", 16) and \
int(self.beforejumpxspeed, 16) >= int("0x1d00", 16) and self.player_direction_is_right:
self.hexxspeed = hexutil.hexsub(self.hexxspeed, "0x00d0")
elif pressed_key[self.left] and not pressed_key[self.right] and \
int(self.hexxspeed, 16) < int("0x1900", 16) and \
int(self.beforejumpxspeed, 16) < int("0x1d00", 16) and self.player_direction_is_right:
self.hexxspeed = hexutil.hexsub(self.hexxspeed, "0x0098")
# walking speed cap & running speed cap
if int(self.beforejumpxspeed, 16) >= int("-0x1900", 16) > int(self.hexxspeed, 16):
self.hexxspeed = "-0x1900"
elif int(self.beforejumpxspeed, 16) <= int("0x1900", 16) < int(self.hexxspeed, 16):
self.hexxspeed = "0x1900"
elif int(self.beforejumpxspeed, 16) < int("-0x1900", 16) and int(self.hexxspeed, 16) < int("-0x2900", 16):
self.hexxspeed = "-0x2900"
elif int(self.beforejumpxspeed, 16) > int("0x1900", 16) and int(self.hexxspeed, 16) > int("0x2900", 16):
self.hexxspeed = "0x2900"
if pressed_key[self.b]:
self.b_release_frames = 0
else:
self.b_release_frames = self.b_release_frames + 1
def y_physics(self, pressed_key):
if int(self.hexyspeed, 16) < 0 and pressed_key[self.a]:
if abs(int(self.beforejumpxspeed, 16)) < int("0x1000", 16):
self.hexyspeed = hex(int(self.hexyspeed, 16) + int("0x0200", 16))
if int("0x1000", 16) <= abs(int(self.beforejumpxspeed, 16)) <= int("0x24ff", 16):
self.hexyspeed = hex(int(self.hexyspeed, 16) + int("0x01e0", 16))
if int("0x2500", 16) <= abs(int(self.beforejumpxspeed, 16)):
self.hexyspeed = hex(int(self.hexyspeed, 16) + int("0x0280", 16))
else:
if abs(int(self.beforejumpxspeed, 16)) < int("0x1000", 16):
self.hexyspeed = hex(int(self.hexyspeed, 16) + int("0x0700", 16))
if int("0x1000", 16) <= abs(int(self.beforejumpxspeed, 16)) <= int("0x24ff", 16):
self.hexyspeed = hex(int(self.hexyspeed, 16) + int("0x0600", 16))
if int("0x2500", 16) <= abs(int(self.beforejumpxspeed, 16)):
self.hexyspeed = hex(int(self.hexyspeed, 16) + int("0x0900", 16))
if int(self.hexyspeed, 16) > int("0x4800", 16):
self.hexyspeed = "0x4000"
def jump(self):
self.on_ground = False
if abs(int(self.hexxspeed, 16)) < int("0x1000", 16):
self.hexyspeed = "-0x4000"
self.beforejumpxspeed = self.hexxspeed
elif int("0x1000", 16) <= abs(int(self.hexxspeed, 16)) <= int("0x24ff", 16):
self.hexyspeed = "-0x4000"
self.beforejumpxspeed = self.hexxspeed
elif int("0x2500", 16) <= abs(int(self.hexxspeed, 16)):
self.hexyspeed = "-0x5000"
self.beforejumpxspeed = self.hexxspeed
def advance_frame(self, pressed_keys):
self.x_physics(pressed_keys)
self.y_physics(pressed_keys)
if pressed_keys[self.a] and self.on_ground and not self.a_already_pressed:
self.jump()
self.a_already_pressed = True
if pressed_keys[self.a] and not self.on_ground:
self.a_already_pressed = True
elif not pressed_keys[self.a] and not self.on_ground:
self.a_already_pressed = False
elif not pressed_keys[self.a]:
self.a_already_pressed = False
# change value
self.hexxspeed = hexutil.fillnull(self.hexxspeed)
self.hexyspeed = hexutil.fillnull(self.hexyspeed)
if not int(self.hexxspeed[0:-2], 16) == 0:
self.hexxpos = hexutil.hexadd(self.hexxpos, self.hexxspeed)
if not int(self.hexyspeed[0:-2], 16) == 0:
self.hexypos = hexutil.hexadd(self.hexypos, self.hexyspeed)
self.hexxpos = hexutil.fillnull(self.hexxpos)
self.hexypos = hexutil.fillnull(self.hexypos)
self.pxxpos = int(self.hexxpos[0:-3], 16)
self.pxypos = int(self.hexypos[0:-3], 16)
def collision_check(self, collisionrect, campos, pxsize):
# reference: https://pbs.twimg.com/media/FGT7WjnVcAEBpBz?format=jpg&name=large
oncamx = (self.pxxpos - campos) * pxsize
oncamy = self.pxypos * pxsize
# head check
if int(self.hexyspeed, 16) <= 0 and \
collisionrect.collidepoint(oncamx + 8 * pxsize, oncamy + 2 * pxsize):
self.hexyspeed = "0x1" + self.hexyspeed[-3:]
# foot check
if int(self.hexyspeed, 16) >= 0 and \
(collisionrect.collidepoint(oncamx + 3 * pxsize, oncamy + 16 * pxsize) or \
collisionrect.collidepoint(oncamx + 12 * pxsize, oncamy + 16 * pxsize)):
if oncamy % (16 * pxsize) <= 6:
self.hexypos = self.hexypos[:-4] + "0" + self.hexypos[-3:]
self.hexyspeed = "0x0000"
self.on_ground = True
else:
if collisionrect.collidepoint(oncamx + 3 * pxsize, oncamy + 16 * pxsize) and \
not int(self.hexxspeed, 16) >= 0:
hexutil.hexadd(self.hexxpos, "0x1000")
if collisionrect.collidepoint(oncamx + 12 * pxsize, oncamy + 16 * pxsize) and \
not int(self.hexxspeed, 16) <= 0:
hexutil.hexadd(self.hexxpos, "-0x1000")
if self.pxypos > 180:
self.hexyspeed = "0x0000"
self.on_ground = True
self.hexypos = "0xb4000"
if self.pxxpos < campos:
self.hexxspeed = "0x0000"
self.hexxpos = hex(campos) + self.hexxpos[-3:]
self.pxxpos = int(self.hexxpos[0:-3], 16)
self.pxypos = int(self.hexypos[0:-3], 16)