Node prototypes as state machines? #61
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WilliamKarolDiCioccio
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Hi @mj-963 and @cabaucom376! In the project's README we mention:
As I got back working on the library an interesting idea on how to handle this came up in my mind. What if we treated node prototypes, or better, the ports/fields and logic configurations as state machines? This would nodes to react to input data types and counts and to add proper variadic arguments support for print-link nodes. What do you think?
P.S. I should stop borrowing ideas from game development for my well-being.
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