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#UI
mods.group.mod = 模组
mods.group.internal = 内置模组
mods.disabled = 禁用Mod
alphaLoading = {jump}[gray]加载中...
alphaLoadFailed = {sick}[gray]加载失败...
contentSelector = 选择内容
commit.recentUpdates = 近期更新
commit.title = 提交记录
overlayUI.tips = [gold]Tips:[]\n1. PC默认快捷键为Z,可在设置中修改。\n2. 面板锁定后可在游戏内显示。\n3. 并非所有面板需要锁定,左侧开关可当作折叠按钮。\n4. 面板锁定后内容区域保持不变,吸附会自动跟随。\n5. 手机可在窗口设置里面调整缩放,信息展示可以缩写,按钮可以放大。
forceJoin.tips = [gold]MDTX[]: 目标版本可能兼容,你可以选择伪装版本强制加入。\n如果出现[red]网络错误[]或其他问题,表示无法兼容。\n\nTIPS: 向下兼容(v146-当前版本)是MDTX独有特性哦。
#end UI
status.slow.name = 缓慢
status.shielded.name = 保护
status.corroded.name = 腐蚀
status.disarmed.name = 缴械
status.invincible.name = 无敌
status.fast.name = 迅捷
#StatExt
category.combat = 战斗
category.moreContent.name = 更多内容适配
category.movement = 移动
category.support = 支援
stat.can_overdrive = 能否超速
stat.cost = 建造时间花费
stat.health_scaling = 建筑血量系数
stat.hardness = 硬度
stat.buildable = 是否用于建造
stat.boil_point = 沸点
stat.drag_multiplier = 移动阻力倍率
stat.buffer_capacity = 缓存容量
stat.regen_speed = 回复速度
stat.mend = 修复量
stat.mend_reload = 修复间隔
stat.mend_speed = 修复速度
stat.warmup_partial = 启动时间
stat.warmup_time = 完全启动时间
stat.warmup_power = 启动总耗电
stat.rotate_speed = 转向速度
stat.boost_multiplier = 助推速度倍率
stat.drown_time_multiplier = 淹没时间倍率
stat.mine_level = 采矿等级
stat.estimate_dps = 预估dps
stat.ai_controller = 默认AI
stat.targets = 目标
stat.ammo_type = 子弹类型
stat.ammo_capacity = 子弹容量
#end StatExt
#SettingsV2
settings.category.settingV2 = [gold]MindustryX
settingV2.reset = [red]恢复默认设置
settingV2.onlyModified = 只看已修改的设置
settingV2.autoFill.category = 快速装填
settingV2.autoFill.cooldown.name = 操作冷却(ms)
settingV2.autoFill.cooldown.description = 过小的值可能导致被服务器踢出
settingV2.autoFill.minFill.name = 最小装填个数
settingV2.autoFill.fillStorageBlock.name = 允许往容器/仓库内填充
settingV2.autoFill.fillDistribution.name = 允许往塑钢/桥中填充
settingV2.coreItems.category = 队伍资源显示
settingV2.coreItems.showItem.name = 显示核心物品
settingV2.coreItems.showUnit.name = 显示单位数量
settingV2.coreItems.showPlan.name = 显示建筑中数量
settingV2.coreItems.showPower.name = 显示电网信息
setting.coreitems.name = 显示核心物资(已弃用,请在V2设置中修改)
settingV2.AutoUpdate.category = 自动更新
settingV2.AutoUpdate.showUpdateDialog.name = 检测到新版本提示
settingV2.AutoUpdate.ignoreOnce.name = 跳过当前版本
settingV2.AutoUpdate.ignoreUntil.name = 7天不再提示
settingV2.quickButtons.category = 快捷按钮
settingV2.quickButtons.columns.name = 快捷按钮列数(每行个数)
settingV2.quickButtons.customButtons.name = 自定义指令
settingV2.damagePopup.category = 血量跳字(伤害跳字)
settingV2.damagePopup.enable.name = 开启血量跳字显示
settingV2.damagePopup.playerOnly.name = 仅玩家自己的(包括控制的)
settingV2.damagePopup.showHeal.name = 回血跳字[grey](否则只显示伤害)
settingV2.damagePopup.minHealth.name = 最低血量限制
settingV2.entityRender.category = 实体渲染相关
settingV2.entityRender.unitHide.name = 隐藏单位
settingV2.entityRender.unitHideExcludePlayers.name = 始终显示玩家单位
settingV2.entityRender.unitHideMinHealth.name = 隐藏低于指定血量单位
settingV2.entityRender.noBulletShow.name = 隐藏子弹[grey]显著降低渲染(DW)开销
settingV2.entityRender.unitHitbox.name = 显示单位碰撞箱
settingV2.entityRender.payloadPreview.name = 载荷拾起预览
settingV2.gameUI.category = 游戏界面
settingV2.gameUI.spawnerWaveDisplay.name = 出生点波次信息显示
settingV2.gameUI.transportScan.name = 物流扫描模式
settingV2.gameUI.menuFloatText.name = 首页浮动标语
settingV2.gameUI.announceRtsTake.name = 当其他人分走当前控制的单位时,消息提示
settingV2.gameUI.deadOverlay.name = 死亡时(观战)仍然显示界面 [orange]可能闪退
settingV2.gameUI.deadOverlay.description = 观战时仍然显示界面,方便查看信息,复制蓝图
settingV2.gameUI.invertMapClick.name = 反转小地图的左右键点击
settingV2.gameUI.invertMapClick.description = 反转后:左键拖动,右键打开
settingV2.gameUI.arcSpecificTable.name = 左上角学术特制信息显示(停止维护)[orange][重启生效]
settingV2.gameUI.itemSelectionHeight.name = 建筑选择框(右下角)行数
settingV2.gameUI.itemSelectionWidth.name = 建筑选择框(右下角)列数
settingV2.gameUI.researchViewer.name = 科技树透视器
settingV2.gameUI.extendedCommandTable.name = RTS扩展按钮
settingV2.gameUI.overlayButton.name = OverlayUI按钮[grey]推荐PC使用快捷键Z
settingV2.additionInventoryColumns.name = 更宽的选择栏(额外列数)
settingV2.additionInventoryColumns.description = 涉及核心物品栏、建筑物品栏与物品配置栏、编辑器方块栏等
settingV2.minimapSize.name = 小地图大小
settingV2.staticShieldsBorder.name = 静止力墙边界
settingV2.allUnlocked.name = 显示所有内容(含隐藏)
settingV2.noPlayerHitBox.name = 取消玩家自身的碰撞 [gray]轻微作弊
settingV2.arcTurretPlaceCheck.name = 炮台放置时显示禁建范围
settingV2.arcTurretPlacementItem.name = 炮台显示不同弹药射程
settingV2.githubMirror.name = GitHub镜像加速(WZ镜像)
settingV2.githubMirror.description = 优化全球服务器列表及Mod浏览器功能
settingV2.replayRecord.name = 多人游戏录像
settingV2.replayRecord.description = 自动录制游玩过程,输出在saves文件夹\n录像文件较大,记得整理
settingV2.maxSchematicSize.name = 最大选择框(蓝图)大小
settingV2.autoSelectSchematic.name = 蓝图自动选择 [gray]打开蓝图时自动筛选
settingV2.collectMetrics.name = 匿名信息采集
settingV2.collectMetrics.description = 匿名采集崩溃日记/运行环境等信息\n帮助开发者改进游戏
settingV2.worldCreator.name = 创世神
settingV2.worldCreator.description = 无视限制,能够放置、拆除任何方块
settingV2.terrainSchematic.name = 地形蓝图
settingV2.terrainSchematic.description = 允许复制地形、墙体等到蓝图中,可配合创世神粘贴。
settingV2.arcExtra.category = ARC-扩展功能
settingV2.arcExtra.colorizedContent.name = 使用彩色物品名字[grey]可读性可能下降
settingV2.arcExtra.backgroundPath.name = 首页-自定义背景
settingV2.arcExtra.backgroundPath.description = 需要填写完整路径
settingV2.arcExtra.radarMode.name = 雷达扫描速度
settingV2.arcExtra.radarSize.name = 雷达大小
settingV2.arcExtra.schematicShare.name = 接收蓝图分享
settingV2.block.category = 建筑相关设置
settingV2.block.rotateCanvas.name = 蓝图旋转时会旋转画板内容 [orange]可能导致崩溃,小心使用
settingV2.block.arcChoiceUiIcon.name = 显示装卸|分类的物品图标
settingV2.block.hiddenItemTransparency.name = 带桥/交叉器内物品的不透明度
settingV2.block.overdriveZoneTransparency.name = 超速范围的不透明度
settingV2.block.mendZoneTransparency.name = 修复范围的不透明度
settingV2.block.healthBarMinHealth.name = 建筑血量显示最低血量
settingV2.block.renderLevel.name = 建筑渲染等级
settingV2.block.showOtherTeamState.name = 查看其他队伍建筑状态(只读)
settingV2.block.editOtherBlock.name = 编辑其他队伍建筑 [yellow][限单机,作弊功能]
settingV2.block.logicDisplayNoBorder.name = 去除显示屏边框
settingV2.block.arcPlacementEffect.name = 建筑放置特效
settingV2.logicSupport.category = 逻辑辅助器
settingV2.logicSupport.visible.name = 编辑器显示逻辑辅助
settingV2.logicSupport.changeSplash.name = 变量变动闪烁
settingV2.logicSupport.memoryColumns.name = 内存元显示列数
settingV2.logicSupport.memoryDecimal.name = 内存元显示精度
settingV2.overlayUI.category = Overlay UI
settingV2.overlayUI.debug.name = Debug面板
settingV2.overlayUI.auxiliaryTools.name = 辅助按钮
settingV2.overlayUI.quickTool.name = 快速设置
settingV2.overlayUI.mappingTool.name = 作图工具箱
settingV2.overlayUI.advanceBuildTool.name = 批量建筑工具
settingV2.overlayUI.teamsStats.name = 多队伍资源显示
settingV2.overlayUI.coreItems.name = 队伍资源显示
settingV2.overlayUI.waveInfo.name = 新波次信息显示
settingV2.overlayUI.controlGroup.name = RTS编组面板
settingV2.overlayUI.markAndShare.name = 标记与分享
settingV2.debug.category = 特殊设置(不保证稳定性)
settingV2.debug.renderSort.name = 渲染排序
settingV2.debug.renderSort.description = 渲染过程根据贴图排序\n多图集(Mod较多)情况下能够提升50%渲染性能,但可能造成渲染错误
settingV2.debug.reliableSync.name = 使用TCP发送全部数据包
settingV2.debug.limitUpdate.name = 限制更新
settingV2.debug.limitUpdate.description = 此功能可以大幅减少LG开销,但会导致视角外的一切停止运算\n强烈不建议在单人开启,在服务器里会造成不同步
#end SettingsV2
# Binding
keybind.arcDetail.name = 雷达扫描
keybind.arcScanMode.name = 扫描详情
keybind.oreAdsorption.name = 矿物自动吸附
keybind.showRTSAi.name = 显示单位控制
keybind.superUnitEffect.name = 显示玩家射程
keybind.overlayUI.name = 开关OverlayUI
# end Binding
# editor增强
toolmode.square2 = 方形(直径)
toolmode.square2.description = 同方形。但大小为直径(延续学术功能)
#end editor增强
bar.reloadDetail = 装填:{0}%
bar.warmupDetail = 充能:{0}%
bar.ammoDetail = 弹药:{0}/{1}
marker.Mark.name = 标记
marker.Gather.name = 集合
marker.Attack.name = 攻击
marker.Defend.name = 防御
marker.What.name = 问号
keybind.point.name = 标记
keybind.lockonLastMark.name = 定位到上个标记点
keybind.toggle_block_render.name = 切换建筑显示
keybind.toggle_unit.name = 切换单位显示
keybind.focusLogicController.name = 锁定当前控制的处理器
keybind.placeRouterReplacement.name = 传送带快速替换(路由器/桥)
# ARC设置
category.arcAddTurretInfo.name = 更多炮台属性
category.arcAddUnitInfo.name = 更多单位属性
category.arcCDisplayBlock.name = 建筑显示
category.arcCGraphicsOther.name = 其他
category.arcCOverview.name = 全局设置
category.arcCgameview.name = 游戏画面
category.arcCgamewindow.name = 游戏界面
category.arcMassDriverInfo.name = 质驱引导线
category.arcPlayerEffect.name = 玩家炫酷特效
category.arcWeakCheat.name = 弱作弊功能
setting.alwaysShowUnitRTSAi.name = 单位:执行的RTS命令
setting.arcAlwaysTeamColor.name = 玩家列表:总是绘制队伍颜色
setting.arcBuildInfo.name = [cyan]建造范围
setting.arcdrillmode.name = 钻头:常亮矿物
setting.blockBars.name = 建筑属性
setting.blockBars_mend.name = 修复:进度条
setting.blockWeaponTargetLine.name = 炮台:瞄准线
setting.blockWeaponTargetLineWhenIdle.name = 炮台:瞄准线(闲置)
setting.blockdisabled.name = 常显建筑禁用状态
setting.hoveredTileInfo.name = 显示鼠标指针地块/建筑名称
setting.mass_driver_line.name = 显示质驱引导线
setting.mass_driver_line_color.name = [pink]质驱引导线:颜色
setting.mass_driver_line_interval.name = 质驱引导线:箭头间隔
setting.overrideSkipWave.name = 功能:忽视跳波限制
setting.playerEffectColor.name = 玩家射程:颜色
setting.playerEffectCurStroke.name = 玩家射程:粗细
setting.playerNeedShooting.name = [red]时间管理大师
setting.rtsWoundUnit.name = 单位筛选:残血阈值
setting.save_more_map.name = 保存战役与编辑器地图
setting.showTurretAmmo.name = 炮台:子弹类型
setting.showTurretAmmoAmount.name = 炮台:子弹数量
setting.superUnitEffect.name = [pink]玩家特效射程
setting.turretAlertRange.name = 炮台:警告范围
setting.turretForceShowRange.name = 炮台:强制显示射程 [gray]可用于在编辑器下显示射程
setting.turretShowRange.name = 炮台:射程
setting.unitHealthBar.name = 单位属性
setting.unitItemCarried.name = 单位携带的物品
setting.unitLogicMoveLine.name = 控制:移动路径
setting.unitLogicTimerBars.name = 控制:时间条
setting.unitTargetType.name = [pink]玩家的目标风格
setting.unitWeaponRange.name = 单位武器射程:范围警告
setting.unitWeaponRangeAlpha.name = 单位武器射程:不透明度
setting.unitWeaponTargetLine.name = 单位武器目标
setting.unitbuildplan.name = 单位:建造序列显示
settings.arc = 学术功能
# ARC增加
bar.drillcantmine = 当前钻头不能挖掘此矿物
revealedblocks = 显示建筑
rules.aiCoreSpawn = 核心生成AI
rules.canGameOver = 能否自动结束游戏[gray](如果没有其他结束游戏的方法,不推荐开启)
rules.cheat = 作弊模式(无限火力)
rules.coreDestroyClear = 核心被破坏清理附近建筑
rules.disableOutsideArea = 禁用场外区域
rules.dynamicColor = 战争迷雾颜色-已探索区域[gold]X[]
rules.infiniteAmmo = 单位无限子弹 [gray](不建议关闭)
rules.staticColor = 战争迷雾颜色-未探索区域[gold]X[]
rules.title.arcExperimental = 隐藏设置[red](实验性功能,可能影响稳定性)
rules.unitPayloadUpdate = 单位携带的方块会工作
rules.winWave = 胜利波次[gold]X[] [gray](到达指定波次后自动停止)
schematic.preview = 预览
settings.maxMsgRecorded.name = 最大聊天记录数
shield.phaseboost = [stat]+{0}[lightgray] 格 [stat]+{1}[] 护盾容量
shield.regenspeed = [stat]{0}[lightgray]x 回复速度
# 原版额外内容
content.planet.name = 星球
content.weather.name = 天气
unit.anthicus-missile.name = 天灾导弹
unit.disrupt-missile.name = 悲怆导弹
unit.quell-missile.name = 遏止导弹
unit.scathe-missile.name = 创伤导弹
team.neoplastic.name = 瘤
# 学术特色翻译(无需翻译其他语言)
ability.energyfield.maxtargets = [lightgray]最大目标: [white]{0}
ability.energyfield.sametypehealmultiplier = [lightgray]同类回复: [white]{0}%
bar.drilltierreq = 需要{0}级的钻头(当前{1}级)
block.armored-duct.name = 装甲运输管
block.large-shield-projector.name = 大型护盾投影
rules.waitForWaveToEnd = 等待波次结束[gray]所有敌人死亡后才会开始下一波次
schematic.tagged = {0} 个带标签的蓝图
unit.incite.name = 策动(激发)
unit.obviate.name = 消散(影逝)
unit.quell.name = 遏止(终结)
unit.disrupt.name = 悲怆(瓦解)
ability.liquidregen = 液体回血
# 临时中文翻译(无需翻译其他语言)
database.patched = 已被内容包修改
rules.logicunitbuild = 允许逻辑控制单位建造
# region generated ui.simple keys
ui.simple.accent-build-speed = [accent]建速
ui.simple.acid-hp = [acid]血量
ui.simple.add-destroyed-buildings-to-build-queue = 在建造列表加入被摧毁建筑
ui.simple.add-panel = 添加面板
ui.simple.add-prefix-t = 前缀添加/t
ui.simple.add-team = 添加队伍
ui.simple.allowed-range-2-9999 = 允许的范围:2~9999
ui.simple.arc-ai-configurator = ARC-AI设定器
ui.simple.arc-image-converter = arc-图片转换器
ui.simple.arc-message-center = ARC-中央监控室
ui.simple.arc-ore-statistics = ARC-矿物统计
ui.simple.are-you-sure-you-want-to-surrender = 受不了,直接投降?
ui.simple.artboard = 画板++
ui.simple.auto-attack = 自动攻击
ui.simple.auto-fill = 一键装填
ui.simple.auto-refresh-variables = 变量自动更新
ui.simple.automatically-refresh-variables = 自动刷新变量
ui.simple.automatically-save-as-blueprint = 自动保存为蓝图
ui.simple.b = 块
ui.simple.basic = 基础对比
ui.simple.build-area = 建造区域
ui.simple.builder-ai = 重建AI
ui.simple.buildings = 建筑:
ui.simple.bullet-rendering = 子弹显示
ui.simple.canvas = 画板
ui.simple.carried-item = 携带物品:
ui.simple.chat = 聊天
ui.simple.chat-history-exceeding-the-limit-will-be-cleared = 超出限制的聊天记录将在载入地图时清除
ui.simple.cheat = 无限火力
ui.simple.clear = 清空
ui.simple.clear-all-core-resources = 清空核心的所有资源
ui.simple.clone = 克隆
ui.simple.color = 颜色
ui.simple.command = 指令
ui.simple.command-mode = 指挥模式
ui.simple.construction-suspended = 暂停建造
ui.simple.copied-this-chat-record = 已导出本条聊天记录
ui.simple.could-not-check-for-updates-please-try-again-lat = 检查更新失败,请稍后再试
ui.simple.cyan-mark-mode-tap-the-screen-to-place-a-mark = [cyan]标记模式,点击屏幕标记.
ui.simple.cyan-movement-speed = [cyan]移速
ui.simple.defender-ai = 保护AI
ui.simple.detached-camera = 视角脱离玩家
ui.simple.display-name = 显示名
ui.simple.download-and-install-update = 自动下载更新
ui.simple.drop-payload = 丢下载荷
ui.simple.editor = 编辑器
ui.simple.effects-library = 特效大全
ui.simple.effects-rendering = 特效显示
ui.simple.enter-the-conveyor-belt = 进入传送带
ui.simple.event-map-load = 事件~载入地图
ui.simple.event-wave = 事件~波次
ui.simple.export = 导出
ui.simple.export-chat-history = 导出聊天记录
ui.simple.extract-code-from-schematic = 从蓝图中选择代码
ui.simple.f = 雾
ui.simple.failed-to-create-replay = 创建回放出错!
ui.simple.failed-to-read-playback = 读取回放失败!
ui.simple.failed-to-read-replay-header = 无法读取回放头信息
ui.simple.fill-core-resources = 填满核心的所有资源
ui.simple.find-blocks = 查找方块
ui.simple.flash-on-change = 变动闪烁
ui.simple.flight-mode = 飞行模式
ui.simple.fog-of-war = 战争迷雾
ui.simple.force-boost = 强制助推
ui.simple.force-skip-waves = 强制跳波
ui.simple.frame-rate-simulation = 帧率模拟
ui.simple.fx = 效
ui.simple.game-resumed = 已继续游戏
ui.simple.generate-quantity = 生成数量:
ui.simple.global-range = 全局检查
ui.simple.green-click-the-screen-to-return = [green]点击屏幕返回
ui.simple.green-tap-the-screen-to-capture-coordinates = [green]点击屏幕采集坐标
ui.simple.h = 箱
ui.simple.hide-all-buildings = 隐藏全部建筑
ui.simple.hide-logic-helper = 隐藏逻辑辅助器
ui.simple.hitbox-overlay = 碰撞箱显示
ui.simple.hourglass = 沙漏:
ui.simple.hue-mode = 色调函数:
ui.simple.icon = 图标
ui.simple.index = 序号
ui.simple.instant = 瞬间完成
ui.simple.item = 物品
ui.simple.liquids = 液体
ui.simple.load-building = 装载建筑
ui.simple.load-external-replay = 加载外部回放
ui.simple.load-self = 装载自己
ui.simple.load-unit = 装载单位
ui.simple.lock = 锁定
ui.simple.lock-the-last-marked-point = 锁定上个标记点
ui.simple.logic-announcement = 逻辑~公告
ui.simple.logic-art-website = 逻辑画网站
ui.simple.logic-camera-lock-removed = 已移除逻辑视角锁定
ui.simple.logic-helper-gold-x = 逻辑辅助器[gold]X[]
ui.simple.logic-notice = 逻辑~通报
ui.simple.m = 信
ui.simple.mark-coordinates = 标记~坐标
ui.simple.mark-map-location = 标记地图位置
ui.simple.mark-player = 标记~玩家
ui.simple.maximum-storage-of-chat-history-too-high-may-cau = 最大储存聊天记录(过高可能导致卡顿):
ui.simple.message-center = 中央监控室
ui.simple.message-js-starts-with-script = 消息(@js 开头为脚本)
ui.simple.miner-ai = 矿机AI
ui.simple.miner-ai-ore-filter = minerAI-矿物筛选器
ui.simple.minimap = 小地图显示
ui.simple.modified = 修改时间
ui.simple.more-teams = 更多队伍选择
ui.simple.name = 名称
ui.simple.no-command-entered = 未输入指令
ui.simple.o = 观
ui.simple.observer-mode = 观察者模式
ui.simple.off = 关闭
ui.simple.on = 开启
ui.simple.open-playback-file = 打开回放文件
ui.simple.open-release-page = 打开发布页面
ui.simple.orange-spawned = [orange]生成!
ui.simple.orange-spawns-units-that-fly = [orange]生成的单位会飞起来
ui.simple.orange-updated-edited-logic = [orange]已更新编辑的逻辑!
ui.simple.orange-warning-image-may-be-too-large-please-try = [orange]警告:图片可能过大,请尝试压缩图片
ui.simple.orange-you-were-poked-please-check-the-message-d = [orange]你被戳了一下,请注意查看信息框哦~
ui.simple.ore-count-surface-wall = 矿物矿(地表/墙矿)
ui.simple.ore-info = 矿物信息
ui.simple.original-size = 原始大小
ui.simple.p = 弹
ui.simple.panels-currently-unavailable = 当前不可用的面板:
ui.simple.path = 路径
ui.simple.pause-logic-game-execution = 暂停逻辑(游戏)运行
ui.simple.pause-time = 暂停时间
ui.simple.paused = 已暂停
ui.simple.permanent-status = <永久状态>
ui.simple.pick-up-payload = 捡起载荷
ui.simple.pixel-art = 像素画
ui.simple.place-replace = 放置/替换
ui.simple.player = 玩家
ui.simple.player-build-range = 玩家建造区
ui.simple.please-don-t-tag-too-often = 请不要频繁标记!
ui.simple.preview-releases-faster-updates-new-features-bug = 预览版(更新更快,新功能体验,BUG修复)
ui.simple.purple-resistance = [purple]阻力
ui.simple.radar-scanning = >> 雷达扫描中 <<
ui.simple.radar-toggle = 雷达开关
ui.simple.randomly-generated-within-this-range-near-the-ta = 在目标点附近的这个范围内随机生成
ui.simple.reading-replay-header = 读取回放头信息中...
ui.simple.recorded = 录制时间
ui.simple.recording-ended = 录制结束
ui.simple.recording-error = 录制出错!
ui.simple.red-current-unit-cannot-build = [red]当前单位不可建筑
ui.simple.red-damage = [red]伤害
ui.simple.red-hp = [red]血量:
ui.simple.red-this-is-a-cheat-feature-jump-to-the-target-w = [red]这是一个作弊功能[]\n快速跳转到目标波次(不刷兵)
ui.simple.refresh-edited-logic = 更新编辑的逻辑
ui.simple.release-notes = 发布说明
ui.simple.remove-logic-lock = 移除逻辑锁定
ui.simple.repair-ai = 修复AI
ui.simple.replay-manager = 回放管理器
ui.simple.replay-not-loaded = 未加载回放!
ui.simple.replay-stats = 回放统计
ui.simple.reset = 重置
ui.simple.reset-all-links = 重置所有链接
ui.simple.restore-current-wave = 恢复当前波次
ui.simple.return-to-original-speed = 恢复原速
ui.simple.rules = 规则:
ui.simple.s = 扫
ui.simple.sandbox = 沙盒
ui.simple.saved-to-clipboard = 已保存至剪贴板
ui.simple.scaled-size = 缩放后大小
ui.simple.scan-mode = 扫描模式
ui.simple.search-replays = 搜索回放
ui.simple.sec = 秒
ui.simple.select-and-import-pictures-which-can-be-converte = 选择并导入图片,可将其转成画板、像素画或是逻辑画
ui.simple.select-code = 选择代码
ui.simple.select-image-white-png = 选择图片[white](png)
ui.simple.selection-range = 选择范围
ui.simple.self-destruct = 自杀
ui.simple.server = 服务器
ui.simple.server-info-build = 服务器信息版
ui.simple.server-msg = 服务器信息
ui.simple.set-target = 设置目标
ui.simple.set-target-wave = 设定查询波次
ui.simple.share-inventory-status = 分享库存情况
ui.simple.share-power-status = 分享电力情况
ui.simple.share-unit-count = 分享单位数量
ui.simple.share-wave-information = 分享波次信息
ui.simple.show-all = 全部显示
ui.simple.show-all-message-blocks = 信息板全显示
ui.simple.show-building-status-only = 只显示建筑状态
ui.simple.single-player-map-tools-only = 警告:该页功能主要供单机作图使用
ui.simple.size = 文件大小
ui.simple.slow-the-flow-of-time-to-half = 将时间流速放慢到一半
ui.simple.spawn-location = 生成位置:
ui.simple.spawn-range = 生成范围:
ui.simple.spawn-team = 生成队伍:
ui.simple.speed-up-time-to-2x = 将时间流速加快到两倍
ui.simple.squared = 平方对比
ui.simple.stable-releases = 正式版
ui.simple.staging-area = 暂存区
ui.simple.surrender-vote = 法国军礼
ui.simple.sync-a-wave = 同步一波
ui.simple.teal-armor = [teal]装甲
ui.simple.team = 队伍:
ui.simple.team-id = 队伍ID:
ui.simple.team-range = 队伍区域
ui.simple.team-selector = 队伍选择器
ui.simple.temporary-state = <瞬间状态>
ui.simple.the-currently-selected-area-is-empty-please-use = 当前选定区域为空,请通过F规划区域
ui.simple.there-are-no-enemies-in-this-wave = 该波次没有敌人
ui.simple.tiles = 格
ui.simple.tip-all-schematics-containing-processors = TIP: 所有包含处理器的蓝图
ui.simple.toggle = 开关
ui.simple.toggle-your-team-s-cheat = 开关自己队的无限火力
ui.simple.u = 兵
ui.simple.ui-icon-library = UI图标大全
ui.simple.ui-toolkit = ui大全
ui.simple.unit = 单位:
ui.simple.unit-factory = 单位工厂
ui.simple.unit-factory-x = 单位工厂-X
ui.simple.unit-rendering = 兵种显示
ui.simple.unlimited = 无限制
ui.simple.unlock = 解禁
ui.simple.unlock-and-allow-all-blocks = 显示并允许建造所有物品
ui.simple.upload-failed-try-again = 上传失败,再重试一下?
ui.simple.v = 版
ui.simple.vanilla = 原版
ui.simple.version = 版本
ui.simple.view-recording-info = 查看录制信息
ui.simple.violet-attack-speed = [violet]攻速
ui.simple.w = 墙
ui.simple.wall-shadow-rendering = 墙体阴影显示
ui.simple.wave-info = 波次信息
ui.simple.wave-settings = 波次设定
ui.simple.white-s = [white]法
ui.simple.white-took-units = \n[white]分走了单位:
ui.simple.x-4589808e82 = 缩放:
ui.simple.yellow-before-adding-new-instructions-please-sav = [yellow]添加新指令前,请先保存编辑的指令
ui.simple.yellow-current-selection-is-empty-select-a-block = [yellow]当前选中物品为空,请在物品栏选中建筑
ui.simple.yellow-no-permission-to-edit-view-only = [yellow]当前无权编辑,仅供查阅
ui.simple.yellow-shield = [yellow]护盾:
ui.simple.yellow-there-are-too-many-buildings-to-avoid-lag = [yellow]建筑过多,避免卡顿,仅保留前1000个规划
ui.simple.you-are-already-on-the-latest-version = 你已是最新版本,不需要更新!
ui.simple.zoom = 缩放
# endregion generated ui.simple keys