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Needs update
The game has basically 3 different control modes, one is with the powersuit, one is for player without the powersuit and a seperate mode is there for the player with his weapon equiped without the powersuit.
The diagram on the right shows all the actions and how they relate to each other.

Moving around without the gun puts you basically into an adventure-mode, ie. a mode where you don't spend most of your time fighting, but talking to people, exploring city, factories and stuff.
When you meet somebody in the adventure mode that you need to fight, you have the ability to draw your gun. This mode should focus on allowing the player to perform a close-distance gun fight, walking/jumping in this mode is limited to what makes sense with a drawn gun.
When you have the powersuit equiped the gameplay changes quite a bit in that it gives you much more strength, higher jumps, power for your weapons and simply different weapons. However the powersuit is not allowed in some areas and won't be of much use in other, ie. when you want to sneak into enemy territory. The powersuit will also not be available at its full strength from the beginning of the game.
Below follows some older information which was previously at the webpage, might not be 100% accurate as to what is planed and might need further cleanup
{{ http://windstille.berlios.de/images/sit.jpg }}
We might have seperate walk and run actions (basically like in Super Mario), don't know if that will work out well, so we might end up with only a run action.
{{ http://windstille.berlios.de/images/posing4.jpg }}
The Hero should be able to climb both wall and roof ladders.
{{ http://windstille.berlios.de/images/posing2.jpg }}
Should the hero be able to shoot in different directions or should be stick to a MegaMan like shooting?
Basically a turrican style surround shooting. Not sure how the thing will shoot (ice-freeze, flamethrower, normal). I kind of like it to behavice like a flamethrower to remove slime or other poison liquids on the ceiling or ground, which are immune against and unreachable with other weapons.
{{ http://windstille.berlios.de/images/surround.jpg }}
{{ http://windstille.berlios.de/images/flashlight.png }} {{ http://windstille.berlios.de/images/flashlight2.png }}
{{ http://windstille.berlios.de/images/machinegun.png }}
{{ http://windstille.berlios.de/images/plasmagun.png }}
Big enemies, final bosses and similar things should not respawn. Small standard enemies should respawn at specific events (level/section change). Levels
The game will not be sperated into normal levels, instead it will consist of 'sections', where one can more or less move freely around. Translating between section will be done via special events (like the water-thing in another world) or via doors (where one has to find the keys before passing them). Moving forward and backward should basically possible, but there might be points-of-no-return. Some kind of guidance system should always show you where to go, so that one doesn't lost himself in a level.
