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Ingo Ruhnke edited this page Mar 22, 2015 · 4 revisions

The sector format has changed a bit so this document is out of date, see data/sectors/trainstation/trainstation.wst.

A Sector is a single room or scene.

File Layout

Sectors are stored in data/sectors/, the main file is the .wst file, which defines the geometry and size of the sector. Scripts that are local shall be put in the same directory.

  • data/sectors/{SECTORNAME}/{SECTORNAME}.wst
  • data/sectors/{SECTORNAME}/{SCRIPTNAME}.nut

Script Path

Script paths are relative to the file that they are written in, i.e. a file data/sector/apartment/apartment.wst containing the entry (initscript "init.nut") will resolve to data/sector/apartment/init.nut.

Absolute syntax is currently not supported, syntax should likely follow HTML like convention, i.e. /scripts/init.nut would refer to data/scripts/init.nut

Units

The pixel image value is subject to change, will likely end up as\ 128 pixel == 1 meter.

  • Blender Export Script: 1 meter == 2 blender units
  • Pixel Images: 1 meter == 64 pixel

Objects

scriptable-object: complex 2D sprite object surface: simple 2D sprite object

Syntax

(windstille-sector
  (version 1)
  (name   "")
  (music  "music/techdemo.ogg")

  (ambient-color .4 .4 .4)
  (init-script "newformat2.nut")

  (spawnpoint
    (name "default")
    (pos 300 650))

  (navigation
    (nodes
      (node (id   1) (pos 100 200))
      (node (id   2) (pos 300 400))
      (node (id   3) (pos 444.861 410.437))
      (node (id   4) (pos 534.858 436.132))
      ...)

    (edges
      (edge (node1   1) (node2   2) (properties 0))
      (edge (node1   2) (node2   3) (properties 0))
      (edge (node1   3) (node2   4) (properties 0))
      ...)

  (objects
    (liquid
      (pos 128 768)
      (width 20))

    (liquid
      (pos 832 832)
      (width 4))

    (scriptable-object
      (name "Block0Sign")
      (pos 550 370)
      (sprite "images/arrow.sprite")
      (active #f))

    ...) ;; objects
) ;; windstille-sector

;; EOF ;;

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